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sucks that everyone else's projects are a million times better than mine, trying my best but i don't think i'll ever be able to amaze anyone at this point
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The only projects at the moment worth comparing are Life Forge (which is made in a custom engine by a team of very experienced and skill guys), Arcwyre (which has gone through countless iterations and direction changes over almost 7 years) or Nightmare (which I believe is paused right now, but is also being developed by one of the coders of this engine itself and an amazingly talented artist.Â
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Don't beat yourself up, your first game will be shit. That's guaranteed, but that doesn't mean it wont be fun c:
just from friendly advice from someone who's been there.
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I am just now seeing this however, we all start somewhere. Progression comes with dedication. Stick to what you like doing and you'll gradually get better over time take this for example. Back in 2013, I started a project that I thought was super cool but I stopped for roughly three years due to the fact that I had no skill in pixel art and I couldn't make the game I wanted to. in those three years, I didn't touch pixel art nor any form art till 2015-16 when I revisited my art and said to myself that I could do better. So I tried. Pixeling random things I thought looked nice. I struggled I failed, and then I could see a slight glimpse of improvement. I changed my style. I went from 16x16 to 32x32 back to 16x16 to 64x64 til I decided I wanted to stay with 16x16. It seemed "right".Â
 This example here is demonstrating the types of base styles I tried, and how my color theory, line art, and style progressed over time.Â
So learn from my mistake and don't give up due to the fact that it's not good enough yet. make a game. It doesn't have to be the best game but it should be a stepping stone for improvement.Practice and develop your skills and eventually make that game you've always wanted to. -
@George all of them look good, but yea you're right, this is the most effort i've spent on a 2d mmo project as i'm used to the copy paste mentality i had for my last game (which was just a multiplayer adaption of a popular rpg maker game, so it was alot easier). With this however i have to do all these things from scratch, struggled with the base sprite until i got it semi decent and what not.