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Erebus

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  1. Erebus

    Event Autorun

    I was trying to implement a daily quest, sense the quest system does not really support it on its own (as far as I have been able to figure out at least). It supports repeatable quests but there is no way to control how long you have to wait until the next time you can run it. There is also the case of events happening on certain days of the week, you need to be able to keep track of how many days have gone by and this means you would need it to run regardless of if there are any players online.
  2. Erebus

    Event Autorun

    I thought it already was global when adding it to the "Common events editor". I cant find anywhere to make it global in there either (I know how to do it for map specific events), how do I make it global?
  3. Erebus

    Event Autorun

    Thats kind of hard as its a dedicated server. I dont have a computer that I can use to run the client 24/7.
  4. Is there a way to create a event that will autorun even when there are no players connected to the server? I managed to create a event that does exactly what I wanted it to do, but only as long as at least one player is connected, with no connected players the even does not run and so the even does not work as desired.
  5. I use DB Browser for SQLite but not sure how easy it is to use if you never used it before.
  6. You will need a tool that can open SQLite databses, open the server database with it. You will need to edit the value circled in red, the problem is you need to know what the old filename was and find it, for example the one circled in red is 8.png and change it to the new name, for example housetile.png
  7. I think that if you changed nothing but the filename of the tiles it is possible but you need to manually edit the database, you would need to change the "data" field in the "tilesets" table and change the old filenames to the new ones. If you changed the layout of the tilesets or the tilesets all together it would not be possible however.
  8. What logo are you refering to? Do you mean the one in the menu before you enter the game? If that is the case look in resources/gui/MainMenu.xml Look for <Logo>, under it you will find <Hidden>False</Hidden>, change it to <Hidden>True</Hidden> to hide the logo. You can also look for <Bounds>131,0,762,262</Bounds> under <Logo> and change the possition of the logo if that is better then now showing it.
  9. I have been looking around trying to find what each stat does exactly, and so far I have only seen speed do anything that is hard coded, every other stat seems dependent on either formulas.xml or how you setup items and classes (base stat for damage, requiernments and so on). Is it just like I found and its only speed that is hard coded into the engine? If not what else is hard coded into stats?
  10. In order to get the server and client running on linux I had to do the following: 1. Make sure mono is installer. 2. Download Intersect Engine Beta 3.1.zip and extract it. 3. Copy the dll files from "Server/libs/server/x64" into "Server/libs/server" Make sure to copy the correct files for your system. 4. Copy the hole x86 folder from "Client and Editor/libs/client" to the "Client and Editor" folder I have not been able to get the editor to run, but one thing that needs to be done for it to run is to edit "Intersect Editor.exe.config" and change <probing privatePath="libs\editor;"/> to <probing privatePath="libs/editor;"/>
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