XerShade Posted September 3, 2016 Posted September 3, 2016 Long story short, my project Xeris is getting to the point where I need to start working on rendering the game objects so I can actually see them processing on screen. I was thinking of going with SFML.NET but figured I would ask around for opinions first. Please keep in mind that being able to google information on how to use the library is a plus, as I am not too familiar with them.
Phenomenal Posted September 3, 2016 Posted September 3, 2016 @XerShade SFML is the best in what it does frankly so I suggest it especially as it has a decent amount of documentation and usage guides Edit: Noticed the tet icon you are instantly 100x cooler to me xD (I used to have sora as my profile picture)
XerShade Posted September 3, 2016 Author Posted September 3, 2016 True, just whenever I do fonts in SFML the framerate takes a hit, not sure if its my gpu or what but will probably go for SFML, failing that SharpDX.
jcsnider Posted September 7, 2016 Posted September 7, 2016 SFML is pretty good. I moved Intersect away from it to MonoGame when users with older machines (2008) couldn't handle the most basic of shaders and text rendering.  Switching to MonoGame for us provided many benefits. We can opt to distribute a DX powered build by default (the most compatible by far). We can try using their OpenGL template later for potentially obtaining cross platform play. It seems like general memory management is a LOT better in MonoGame. In the IDE garbage collection appears to occur more often (maybe being forced by the MonoGame Game class) but we had small fps hits in SFML when GC occurred and in MonoGame it's not even noticeable.  Oh, and everyone who was having problems on their old 2008 machines can now use our client/editor XerShade 1
Gibier Posted September 7, 2016 Posted September 7, 2016 "Old 2008 machine" I see person who still run on win xp and pentium 4 xD Phenomenal 1
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