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umlaut in words


Question

Posted

It is difficult to use words with umlauts in the game because they do not appear once placed, nor when one writes in the chat. I need to know how I can make this work. I already tried changing the game fonts.

For example I want to place Rägnarok and it appears replaced by the word Rgnarok

6 answers to this question

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  • 2
Posted
1 hour ago, Tomeo said:

 

Yes, I use the latest version.
I think I didn't understand the procedure haha. Should I modify something so that I can use the umlauts? That is, if I wanted to use the engine's default fonts


When you open your .json files in the server or client folder save them with the 'Save as' option (File->Save as) and make sure that the section with the red border as this encoding option:

 

c78785a2a491fec3e231cfdfd2940477.gif

 

Also by default the engine's .json file are in UTF-8 format which display umlauts characters with the default font. The only reason I would see that yours don't would be that you made change in those .json files and save them with another encoding format (probably AINSI) by mistake.

  • 0
Posted
2 hours ago, Tomeo said:

It is difficult to use words with umlauts in the game because they do not appear once placed, nor when one writes in the chat. I need to know how I can make this work. I already tried changing the game fonts.

For example I want to place Rägnarok and it appears replaced by the word Rgnarok

 

  • 0
Posted
3 hours ago, Tomeo said:

It is difficult to use words with umlauts in the game because they do not appear once placed, nor when one writes in the chat. I need to know how I can make this work. I already tried changing the game fonts.

For example I want to place Rägnarok and it appears replaced by the word Rgnarok


@Xiphoid He already changed the game font

 

Which version are you using? I tried with the 0.8.0.125 (last version) and was able to write Rägnarok with the 'ä'. I didn't edit a single file.

Edit: You probably saved your .json with the wrong encoding:

 

Spoiler

Incorrectly saved: 

 

b338d0bd788b61bdf62051c38f12507e.png

96d009e095b4e1424b5172ab0281d701.png

 

Correctly saved:

7a308378beafb7ee68beb9fd7dfa58c7.png

 

75477c12f677e99d35bbb15c2da72a5f.png

 

 

  • 0
Posted
1 hour ago, Gibier said:


@Xiphoid He already changed the game font

 

Which version are you using? I tried with the 0.8.0.125 (last version) and was able to write Rägnarok with the 'ä'. I didn't edit a single file.

Edit: You probably saved your .json with the wrong encoding:

 

  Hide contents

Incorrectly saved: 

 

b338d0bd788b61bdf62051c38f12507e.png

96d009e095b4e1424b5172ab0281d701.png

 

Correctly saved:

7a308378beafb7ee68beb9fd7dfa58c7.png

 

75477c12f677e99d35bbb15c2da72a5f.png

 

 

 

Yes, I use the latest version.
I think I didn't understand the procedure haha. Should I modify something so that I can use the umlauts? That is, if I wanted to use the engine's default fonts

  • 0
Posted

@Gibier i'm not sending for replacing font... adding for font characters.

 

@Tomeo u should add font characters to game font files... 

 

I can't use Turkish umlauts before and adding characters :

 

26ea77283df0831cf86d0fbe7f2f04de.png

 

 

  • 0
Posted
2 hours ago, Xiphoid said:

@Gibier i'm not sending for replacing font... adding for font characters.

 

@Tomeo u should add font characters to game font files... 

 

I can't use Turkish umlauts before and adding characters :

 

26ea77283df0831cf86d0fbe7f2f04de.png

 

 


But those are already include and the .xnb even in the b.6.2 version:

 

Spoiler

4ddc2a24dd974d18cb3bd80a2b712d2a.png

sourcesanspro_24.xnb content :

84d03c96afa477ab8f24d4fc5276a550.png

 

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