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What causes movement stutter in 1.5?


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Posted

I'm kind of curious.. What's the reason for the movement stutter bug in 1.5? It's got pretty bad on my server, i stop for like half a second each time i move a tile.
What's the cause?

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Posted

Just following up now that we have it fixed. Movement stutter was caused by some users having very inaccurate results reported by Environment.TickCount.

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We have now switched our time methods to use the .Net stopwatch class. It is a lot more accurate which does not cause delay between movement/steps.

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