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What causes movement stutter in 1.5?


lurv

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I'm kind of curious.. What's the reason for the movement stutter bug in 1.5? It's got pretty bad on my server, i stop for like half a second each time i move a tile.
What's the cause?

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Just following up now that we have it fixed. Movement stutter was caused by some users having very inaccurate results reported by Environment.TickCount.

 

We have now switched our time methods to use the .Net stopwatch class. It is a lot more accurate which does not cause delay between movement/steps.

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