Hey guys, i'm new here and I've been messing around with the source code for a couple days. I gotta say, i'm not a real csharp developer and my coding style is "old school", but I managed to make the player character move according the mouse direction when map is clicked. Personally I think it's boring and unecessary to move using the keyboard. I dont know if the engine was developed like that intentionally or the "move-by-mouse" wasnt implemented yet for the lack of time. I will post here a video captured from the game window with the character moving using the mouse click on the map, and if you think I should contribute to the main code with that functionality, I would do it gladly but I'm afraid to mess the whole code in the main branch. I changed only the intersect-engine\Intersect.Client\Core\Input.cs and Intersect-Engine\Intersect.Client\Entities\Player.cs but I had to change a private method to public and add some code. Here's the video:Â
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Rodrigo Reis
Hey guys, i'm new here and I've been messing around with the source code for a couple days. I gotta say, i'm not a real csharp developer and my coding style is "old school", but I managed to make the player character move according the mouse direction when map is clicked. Personally I think it's boring and unecessary to move using the keyboard. I dont know if the engine was developed like that intentionally or the "move-by-mouse" wasnt implemented yet for the lack of time. I will post here a video captured from the game window with the character moving using the mouse click on the map, and if you think I should contribute to the main code with that functionality, I would do it gladly but I'm afraid to mess the whole code in the main branch. I changed only the intersect-engine\Intersect.Client\Core\Input.cs and Intersect-Engine\Intersect.Client\Entities\Player.cs but I had to change a private method to public and add some code. Here's the video:Â
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