WereAlpaca Posted July 12, 2016 Posted July 12, 2016 Is there planned support for 16x16 tiles? This includes support of actors/autmapping/animations etc. If not, how feasible is this after release? Edit: I realized this is already possible by simply doubling the size of all sprites (facepalm) anyways thanks anyways haha
0 jcsnider Posted July 20, 2016 Posted July 20, 2016 TL;DR: Open the Server/Resources/Config.xml and change the Tilesize from 32x32 to 16x16 and restart your server. You will have to adjust your graphics/resources accordingly but that should work.
0 Beefy Kasplant Posted July 12, 2016 Posted July 12, 2016 Now I realize what you meant!  I'm pretty sure there is no planned support for 16x16 tiles.  Best would be to double your sprite/tile size because changing all the logic in the engine to fit 16x16 tiles isn't so easy as you might think.
0 gaveitatry Posted July 12, 2016 Posted July 12, 2016 I don't understand the question or the answer. I know that you can change the tile size in the Server config. I changed mine to 48 x 48. In doing so, I also had to resize my sprites and other images (i.e. Misc) so that they were 150% bigger. And it works. In theory, could I not go to the Server config and make the tiles 16 x 16 and then resize all the images to be 50% smaller? Then finally, I don't understand the answer. If you are attempting to make tiles SMALLER, why would the solution then be to make the images BIGGER? I do know that image size will effect where your sprite is in a tile. If you have a 32 px wide sprite in a 48 x 48 tile, the 32 px wide sprite will appear on the left half of the tile square. To center the sprite, you would need to make it 48 px wide. And if you made the sprite wider than 48 px, it would expand on both sides of the 32 x 32 tile. So when you said that you kept your tiles at 32 x 32 and made your sprites 64 px wide, that makes me think that you just have bigger sprites that occupy a little additional space on either side of the 32 x 32 tile. How does this mimic 16 x 16 tiles? I don't get it.
0 WereAlpaca Posted July 12, 2016 Author Posted July 12, 2016 18 minutes ago, Kasplant said: Now I realize what you meant!  I'm pretty sure there is no planned support for 16x16 tiles.  Best would be to double your sprite/tile size because changing all the logic in the engine to fit 16x16 tiles isn't so easy as you might think. Ya I figured it would be integrated deeply. I just decided to resize. The bottom of my sprite actually fits in 32x32 while it goes up x16 so I may not even have to adjust the hitbox. Reason being: it just shows the selection box on the bottom two thirds of my sprite. The sprite actually matches nicely with up against walls. Only concern is whether or not the top half of the body not being hit by projectiles affects the gameplay. For now it works wonder, but I'll likely have to adjust the hitbox to be pixel specific anyyyyyywaaaayyyys, because I'd like accurate handling of projectiles - kind of going for an action rpg style. When it comes to pixel movement it will actually be nicer with the doubled sprites - will appear as if the player has twice as much control  pretty stoked. Think it will work out in the long run. Edit: My sprites are actually about 16x24 and resized to 32x48 to match the game. They occupy more space than the normal sprites, they're just sprited with a taller ratio but in less pixels. I didn't know I could change this option in server config so I'll try it now.
0 Beefy Kasplant Posted July 12, 2016 Posted July 12, 2016 7 minutes ago, gaveitatry said: I don't understand the question or the answer. I know that you can change the tile size in the Server config. I changed mine to 48 x 48. In doing so, I also had to resize my sprites and other images (i.e. Misc) so that they were 150% bigger. And it works. In theory, could I not go to the Server config and make it 16 x 16 and then resize all the images to be 50% smaller? Then finally, I don't understand the answer. If you are attempting to make tiles SMALLER, why would the solution then be to make the images BIGGER? I do know that image size will effect where your sprite is in a tile. If you have a 32 px wide sprite in a 48 x 48 tile, the 32 px wide sprite will appear on the left half of the tile square. To center the sprite, you would need to make it 48 px wide. And if you made the sprite wider than 48 px, it would expand on both sides of the tile. So when you said that you kept your tiles at 32 x 32 and made your sprites 64 px wide, that makes me think that you just have bigger sprites that occupy a little additional space on either side of the 32 x 32 tile. How does this mimic 16 x 16 tiles? I don't get it.   If they integrated changing tile sizes in the server, then it should be no big deal. I wasn't aware of that function.     Â
0 WereAlpaca Posted July 12, 2016 Author Posted July 12, 2016 Yep! It's totally integrated. Just auto tile features are broken and it doesn't adjust zoom so everything is very tiny  I will be going with resized tiles for now, but once it's open source where I can change these things - or it gets better support on open source release - I will switch over to x16. Cool stuff!
0 gaveitatry Posted July 12, 2016 Posted July 12, 2016 Okay, good luck. I hope that it works for you. I never tried making the tiles smaller. I was making them bigger. On a side note, the default sprite images in Intersect are actually 32 x 48, I believe. But your sprites are probably still bigger because the default sprites have some transparent pixels on top and bottom and sides of that 32 x 48 frame. Anyway, it must have sucked to double the size of your sprites because then you lose a bit of picture quality. Show us a screenshot of your 16 x 16 game when you get finished setting up the config. Don't forget to resize images in the Misc folder to 50% of original size.
0 WereAlpaca Posted July 12, 2016 Author Posted July 12, 2016 13 minutes ago, gaveitatry said: Okay, good luck. I hope that it works for you. I never tried making the tiles smaller. I was making them bigger. On a side note, the default sprite images in Intersect are actually 32 x 48, I believe. But your sprites are probably still bigger because the default sprites have some transparent pixels on top and bottom and sides of that 32 x 48 frame. Anyway, it must have sucked to double the size of your sprites because then you lose a bit of picture quality. Show us a screenshot of your 16 x 16 game when you get finished setting up the config. Don't forget to resize images in the Misc folder to 50% of original size. Finished setting up!http://picpaste.com/das-C9QgxIv0.png have a peak  NOTE: Tiles are temporary and just for testing  very early and actually not 100% mine.
0 gaveitatry Posted July 12, 2016 Posted July 12, 2016 That is 32 x 32 tiles with enlarged tileset images, right? Looks good.
0 WereAlpaca Posted July 12, 2016 Author Posted July 12, 2016 10 minutes ago, gaveitatry said: That is 32 x 32 tiles with enlarged tileset images, right? Looks good. Yep! and thanks man. Once I start adding more tiles and fleshing out the current tiles - it'll come together nicely I believe
0 gaveitatry Posted July 20, 2016 Posted July 20, 2016 On 7/12/2016 at 6:36 AM, WereAlpaca said: Yep! It's totally integrated. Just auto tile features are broken. Â Autotiles in 1.5 should be fixed now. I know that autotiles for my 48 x 48 pixel tiles are working perfectly, so maybe they will work for your 16 x 16 pixel tiles if you still want to use them. WereAlpaca 1
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WereAlpaca
Is there planned support for 16x16 tiles? This includes support of actors/autmapping/animations etc. If not, how feasible is this after release?
Edit: I realized this is already possible by simply doubling the size of all sprites (facepalm) anyways thanks anyways haha
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