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Single map or Gird Map is better??


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Posted

Single map or Gird Map is better??

one map per scene or to put multiple maps in one scene (no need to warp)

tks

4 answers to this question

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Posted

That is purely a game design choice and it's up to you.


If you use a big grid, be sure to use fast travel choice and imagine how your world work before, otherwise it will look ugly.

 

If you use smaller area, think about how player go from places to places, connected map ? Teleportation stone ? Portal ? Etc...

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Posted
35 minutes ago, Beast Boyz said:

That is purely a game design choice and it's up to you.


If you use a big grid, be sure to use fast travel choice and imagine how your world work before, otherwise it will look ugly.

 

If you use smaller area, think about how player go from places to places, connected map ? Teleportation stone ? Portal ? Etc...

Does it cause game lag?

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Posted

Map grids are processed as a grid to some extent. So in theory if you create situations that would border on processing delays you *could* run into delays with projectiles and NPC's updating when they move off of this map.

 

However each map is processed on its own through a threaded queue so one map slowing down should not affect any others in any significant way.

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