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Despawn NPCs on Global Event.


Question

Posted

Player 1 Enters a room, Dies with a mob in it.
Player 2 Enters a room, but mob is still active in the room, even though "Despawn NPCs" is placed on a conditional.

Player 1's Despawn NPC doesn't clear Player 2, mobs, but it clears it's own summon. 
Player 2's Despawn NPC doesn't clear Player 1, mobs, but it clears it's own summon. 

Is there any way to fix this?

4 answers to this question

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Posted
12 hours ago, Eridonis said:

Player 1 Enters a room, Dies with a mob in it.
Player 2 Enters a room, but mob is still active in the room, even though "Despawn NPCs" is placed on a conditional.

Player 1's Despawn NPC doesn't clear Player 2, mobs, but it clears it's own summon. 
Player 2's Despawn NPC doesn't clear Player 1, mobs, but it clears it's own summon. 

Is there any way to fix this?

If you are talking about a place that will enter one player at a time, before you start to spawn the monsters, you despawn first.

 

The map is empty, player 1 enters, despawn and then spawn again.  Player 1 dies and monster stays there.  Player 2 enters, despawn first and then spawn again and so on

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Posted
3 hours ago, Weylon Santana said:

If you are talking about a place that will enter one player at a time, before you start to spawn the monsters, you despawn first.

 

The map is empty, player 1 enters, despawn and then spawn again.  Player 1 dies and monster stays there.  Player 2 enters, despawn first and then spawn again and so on

Yes but, the 2nd player despawn doesn't despawn the 1st players mobs. Despawn doesn't despawn the other players event even if set to global?

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Posted
27 minutes ago, Eridonis said:

Despawn doesn't despawn the other players event even if set to global?

 

I'm pretty sure the spawn list is always done per player.

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Posted
55 minutes ago, Eridonis said:

Yes but, the 2nd player despawn doesn't despawn the 1st players mobs. Despawn doesn't despawn the other players event even if set to global?

In this case, I think you will have to use an event on the map and define the event as global. So the event always despawn before spawning. if it doesn't work, then only with source.

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