Nimbus Posted March 26, 2021 Share Posted March 26, 2021 Hello! How would I go about adding an event to play a sound on every item that is looted? So the player can hear it enter their bag. I've looked into the triggering and can't quite figure it out. I have tons of other sounds that play with different events but this has me stuck. Thanks so much, Â -Nimbo Link to comment Share on other sites More sharing options...
2 Cheshire Posted March 30, 2021 Share Posted March 30, 2021 It would likely be relatively simple to do through a source edit. But not something supported by the base engine itself. Link to comment Share on other sites More sharing options...
0 Khaikaa Posted March 27, 2021 Share Posted March 27, 2021 I can't think on a easy way to do this. If you really need this feature, please considere making "fake" versions of each item, for example: Â 1. An npc drops "fake diamond" 2. User pick up "fake diamond" 3. A common event checks if you have a "fake diamond" in your inventory 4. If true, play sound, remove "fake diamond" and add "diamond" Â But depending on the amount of items on your game this may be a very bad way to do it. At least it should work, but I don't think it's worthing Link to comment Share on other sites More sharing options...
0 Nimbus Posted March 28, 2021 Author Share Posted March 28, 2021 On 3/27/2021 at 6:49 AM, Khaikaa said: I can't think on a easy way to do this. If you really need this feature, please considere making "fake" versions of each item, for example: Â 1. An npc drops "fake diamond" 2. User pick up "fake diamond" 3. A common event checks if you have a "fake diamond" in your inventory 4. If true, play sound, remove "fake diamond" and add "diamond" Â But depending on the amount of items on your game this may be a very bad way to do it. At least it should work, but I don't think it's worthing Yeah I will just leave that aspect out for now xD. I just like having sound ques for things. This would prevent having to constantly look at the tile you just looted, but its not a huge deal. Link to comment Share on other sites More sharing options...
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Nimbus
Hello!
How would I go about adding an event to play a sound on every item that is looted? So the player can hear it enter their bag.
I've looked into the triggering and can't quite figure it out. I have tons of other sounds that play with different events but this has me stuck.
Thanks so much,
Â
-Nimbo
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