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Posted
2 minutes ago, Vhaeriel said:

 

Yes, so without source code it's no possible ?

 

No, anything that requires character animations, new windows or buttons and most visual stuff needs to be done through source edits

  • 0
Posted
5 hours ago, Joyce said:

I'm not sure I follow, wouldn't a ladder just not be blocked so you can go up it?

Yes, but when you go down, the sprite is wrong, because it's just like you walk down

  • 0
Posted
28 minutes ago, Beefy Kasplant said:

Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation

 

Yes, so without source code it's no possible ?

  • 0
Posted

Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder.

 

But that sounds tedious.

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Posted
24 minutes ago, Joyce said:

Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder.

 

But that sounds tedious.

 

In this case, assuming that I create a climbing sprite, comment "find" my player's current sprite? This would mean that I have to create as many event pages as sprites in my game, with as a condition, for X sprites display X climbing sprites

 

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