Vhaeriel Posted May 10, 2020 Posted May 10, 2020 Hello. Any solution for climb/ladder system ? I don't really know if it's possible
1 Beefy Kasplant Posted May 11, 2020 Posted May 11, 2020 2 minutes ago, Vhaeriel said: Â Yes, so without source code it's no possible ? Â No, anything that requires character animations, new windows or buttons and most visual stuff needs to be done through source edits
0 Cheshire Posted May 11, 2020 Posted May 11, 2020 I'm not sure I follow, wouldn't a ladder just not be blocked so you can go up it?
0 Vhaeriel Posted May 11, 2020 Author Posted May 11, 2020 5 hours ago, Joyce said: I'm not sure I follow, wouldn't a ladder just not be blocked so you can go up it? Yes, but when you go down, the sprite is wrong, because it's just like you walk down
0 Beefy Kasplant Posted May 11, 2020 Posted May 11, 2020 Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation
0 Vhaeriel Posted May 11, 2020 Author Posted May 11, 2020 28 minutes ago, Beefy Kasplant said: Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation  Yes, so without source code it's no possible ?
0 Cheshire Posted May 11, 2020 Posted May 11, 2020 Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder. Â But that sounds tedious.
0 Vhaeriel Posted May 11, 2020 Author Posted May 11, 2020 24 minutes ago, Joyce said: Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder. Â But that sounds tedious. Â In this case, assuming that I create a climbing sprite, comment "find" my player's current sprite? This would mean that I have to create as many event pages as sprites in my game, with as a condition, for X sprites display X climbing sprites Â
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Vhaeriel
Hello.
Any solution for climb/ladder system ?
I don't really know if it's possible
7 answers to this question
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