Kyletok Posted April 13, 2020 Share Posted April 13, 2020 First I would like to apologize if this is not the right place to ask, I'm a bit confused. I have a bit of a stupid question and I'm sure it was documented (probably here) but can't find the bit where it explains how to apply and test it. I set up everything on Visual Studio, and started making changes. How do I apply the changes I've made into the engine so I can test it? I apologize if this was documented anywhere but I can't find it. I wanted to change the TimeBeforeIdling to 0 in version 6.2 and create a few other sets of animations. But yeah I just need some direction to how do I apply the changes I made into the engine? Link to comment Share on other sites More sharing options...
wishy Posted April 13, 2020 Share Posted April 13, 2020 https://docs.freemmorpgmaker.com/dev/start/compiling.html = applying changes Kyletok 1 Link to comment Share on other sites More sharing options...
Kyletok Posted April 13, 2020 Author Share Posted April 13, 2020 18 minutes ago, wishy said: https://docs.freemmorpgmaker.com/dev/start/compiling.html = applying changes OOP got it. Sorry got confused about the fact that I should be using the build folder directly instead of the version 6.2 that I downloaded from here. So I'd like to change my question. It seems the version of files that it complied for me is not of version 6.2, as I don't have TimeBeforeIdling in Intersect.Client/Entities/Entity.cs Do I need to enter the code for Entity Animation Frames myself? Link to comment Share on other sites More sharing options...
jcsnider Posted April 13, 2020 Share Posted April 13, 2020 No, you need to use Github and pull our changes into your repo occasionally. https://docs.freemmorpgmaker.com/dev/pullrequests/pulling.html Kyletok 1 Link to comment Share on other sites More sharing options...
Kyletok Posted April 13, 2020 Author Share Posted April 13, 2020 Sorry guys that went entirely over my head. Got it all working! thanks for your time! Link to comment Share on other sites More sharing options...
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