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Crafting System - Recipe Books?


Guite Emortal

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This is a alternate way to do this with events, Players wont "Learn" craft but will have a book to use when they want to use craft:

 

  1. Have a item "Book of Grilling Steak"
  2. Make the crafting station for that craft "Grilled Steak"
  3. Make an event that goes like this:
    1. Open Crafting station "Grilled Steak"
    2. Give player Item "Book of Grilling Steak"

So this will be a Item Event, when you click on the "Book Of Grilling Steak" it would open the crafting station, then give you the book back (As item events remove the item when used).

 

A more advance way to do this so a player "Learns" the craft which would change a switch or variable for the player to show they learned recipe:

 

  1. Create a switch/variable called "Learned how to cook steak"
  2. Have a item "Learn how to cook steak" and make it an event so when the player uses the item it changes the "Learned how to cook steak" switch to true or variable to 1
  3. Have an event on the map like a cooking pot. Make it a option choice (this is so you can cook more than one thing based on choices). Have choice one "Cook Steak" and make the condition "Learned how to cook steak = True", If True then open crafting station.

This one would work better with doing a tier system for cooking like so:

  1. Tier 1 can cook = Fish, Steak
  2. Tier 2 can cook = Bread, Pies
  3. ect..
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16 minutes ago, Ainz Ooal Gown said:

This is a alternate way to do this with events, Players wont "Learn" craft but will have a book to use when they want to use craft:

 

  1. Have a item "Book of Grilling Steak"
  2. Make the crafting station for that craft "Grilled Steak"
  3. Make an event that goes like this:
    1. Open Crafting station "Grilled Steak"
    2. Give player Item "Book of Grilling Steak"

So this will be a Item Event, when you click on the "Book Of Grilling Steak" it would open the crafting station, then give you the book back (As item events remove the item when used).

 

A more advance way to do this so a player "Learns" the craft which would chance a switch or variable for the player to show they learned recipe:

 

  1. Create a switch/variable called "Learned how to cook steak"
  2. Have a item "Learn how to cook steak" and make it an event so when the player uses the item is changes the "Learned how to cook steak" switch to true or variable to 1
  3. Have an event on the map like a cooking pot. Make it a option choice (this is so you can cook more than one thing based on choices). Have choice one "Cook Steak" and make the condition "Learned how to cook steak = True", If True then open crafting station.

This one would work better with doing a tier system for cooking like so:

  1. Tier 1 can cook = Fish, Steak
  2. Tier 2 can cook = Bread, Pies
  3. ect..

Thanks Ainz

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