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Concept Summoning in Intersect


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A small demo of a 'Summon' spell created with Common Events.

-Summons a Swarm of NPCs to attack for you.
-Plays sound/animation on cast.
-Despawns Summons after a certain time.

-Summons are kill-able after they engage an enemy, and will attack player if attacked.
-Summons do not follow the player, instead wander around and attacks the closest enemy target.


I will continue to improve upon the spell as the engine updates and release a tutorial when it's finalized.

Any suggestions are appreciated!

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  • 2 weeks later...

Woah how did you do that? When I tried with a summon spell, the monster didn't fight the enemies even though I added them to the enemy list.

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