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Exit an event after activate it



Hey there,


i just want to know how i can configure an event that close it after interact with it.


I'll open a chest in a game and gain some coins. After that the chest is open and i cant get more coins out of it.


I tried the exit event processing, but it didn't help.



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  • Go GameEditors> Switch and Variables Editor, create a new player switch.
  • Create your event.
  • At the end of your first page; insert>set switch "your switch" true.
  • Add a new page.
  • In the new page go to Spawn/Execution Conditions
  • Add List>Add Condition > player switch "your switch you created" is True.


That should work ;)

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