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A .net custom retro sound engine/format lib?


jesusbleach

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Hello people. I was working a looooooong time ago with sound

and i made a program.

that program mades you capable to create music with sound frequences. and export to wav and stuff

well. ¿how you create the music? CODING WTF

yes, coding you put tempo, and start coding , for example putf(frequence,duration) as frequence number

for made thing easiest i put a midi to my code format conversor

you just take a midi and it decodes to the scrypt itself(you dont need codecs).

 

prupose of this? well. you can made a retro sound music, like mario NES and work with it and you can port musics maded for aduino code to this, and works xD

just a beep music engine. you can put the lib on the game and charge your custom music direcly, or encrypt them or something, and if you compress the size will be diminute

well... what do you think about it? it accepts midi and the main code for now. the code still dirty , but works :P

FOR NOW ONLY ACCEPTS ONE NOTE AT SAME TIME, and is VERY EARLY STATE for now

 

its primitive but it works, and well its simple

THE IMAGE IS AN IDE FOR TEST THE SOUND CODE, the idea is be a .DLL who anyone can create any project

there will be options like bytestream of sound and some things like that

There is a sound result from code showed in the image(wav file)(mario music)

https://www.dropbox.com/s/evv1hpy4s3zudij/Marioexample.wav?dl=0

mariowithwaits.txt

https://www.mediafire.com/file/3qtozcy2buh90t0/CSound.rar

Im waiting your opinions!

 

imagen.png

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9 hours ago, Kibbelz said:

This is pretty cool. I worked with a library like this in C in a lab at my university nearly 2 years ago. Very similar coding structure. Looks interesting, I'll take a look when i get home :)

im gonna upload the program , theres no lib, just the exe and have 2 dependencies(for now) but is fully working at last. i really want opinions and ideas :P

:)

EDIT: LINK ADDED https://www.mediafire.com/file/3qtozcy2buh90t0/CSound.rar

 

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