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My game is intended to have restricted to no use of actual currency. If I wanted to replace currency with a 'bartering system', would there be a feasible way to do this within the current confines of this engine?

Rudimentary one:
Each 'shop owner' has its own value appended to an item and players will have to match the 'items they drop in' to meet or succeed the 'item they want to buy's value' for there to be an agreement. Nothing more or less than that for now. I'm also fine with making this uniform to all shops ((the value of items)) for now.

 

Later on I'd like some items to depreciate or appreciate in 'value' ((and have each shop holder have its own value appended to certain items if I cannot currently add that)).

 

 

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I figured as much. I don't mind the wait. I can just convert the players' currency they've accumulated into limited trading vouchers when I upgrade to bartering after all. Since I'm guessing the game will be running a short time at least before the source code is available. 

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