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trollface

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Everything posted by trollface

  1. @Beefy KasplantYour zip file worked! When I get the development branch files from github ( version 7), I can't build the server file at all. With yours, I can! I still don't like the fact that I can't build the latest version from Github, but whatever... I'll take this victory for now!
  2. I am not doing this properly, then. Go through this with me step by step. Here is my github desktop. I have the development branch selected. How do I get it onto my computer? I don't see an option to download it onto my computer. My goal is to have my server, client and editor all be the latest version. Right now, they are version 6.2.
  3. I copied the http address from the Code button, and cloned the prerelease branch. I was able to build the server, and the server says it's version 6.2. How can I get version 7, since I cannot build from the development branch, and the prerelease branch gives me the same version as the main branch, 6.2?
  4. As I stated in the above post, I cannot get the prerelease branch. I get an error in github where my name and password do not match. And when I get the development branch, I cannot build the files in VS2019. I'm currently stuck with the main branch, which only gives me version 6.2
  5. I'm unable to get a working version 7 of the game from github. I can't clone the repository nor can I DL the code through a zip file, since I am unable to build from it. Anyone know of a way to get a workable version 7 so I can build the server/client/editor in VS? I was warned by the community to stop using version 6.2, and now I'm stuck.
  6. I tried the Build - Clean - Restart VS219 - Build.... This time around, the errors won't go away.
  7. Ignore this post.
  8. I can't clone the developer branch from github desktop. I keep getting an error about name and password. Google doesn't help me with this. Anyone come across this able to give me some advice on getting version 7? I can't get version 7, and I'm currently stuck with version 6.2.
  9. I try to get version 7 from github desktop, but I keep getting an error about name and password when trying to clone that branch. I'm stuck with 6.2 at the moment, until the github error goes away.
  10. No, I didn't realize. I asked because I didn't want to change file names without asking first. I'm not a coder, and I don't know how these things work, yet. I'll change them on my end then.
  11. I'm looking for code which allows a player to change a tile on the server, for crafting and building purposes. Change a grass tile to a dirt tile by using a tool or button, change dirt to farmable wheat, build a house on grass, etc... (without using the event system) If someone has working code for version 7. I'll pay for it. If you're willing to spend some time with me implementing it, I will compensate your time and effort.
  12. Is there a reason why gui elements in the original folder don't have the word active in the file name? Original file = inventory.png New file = inventoryactive.png It seems I have to remove the word "active" from the new file names for them to show up in game.
  13. Dudes looking at the camera like, "Bro, really... You moved me from the other screen to THIS???"
  14. Attack animation done and ready for future testing. The weapon is held in the right hand. Depending on the weapon you wield, your attack arc ( the range you hit enemies) vary. This sword will eventually hit enemies in front of and to the character's right. Down the line I will refine all basic animations. I don't want to spend hours and hours making the swing of weapons impactful just yet. https://youtu.be/SaM_TdK_BTI
  15. Making the sword.png a sheet worked, and doing so fixed all my current issues Thank you as always!
  16. I'm working on the sword walking sheet, here is my item editor
  17. The same glitchy animation is going on. Here is a video, and screen shots of my folders. https://youtu.be/1eDAeboOeaU Here is my entities folder Here is my Paperdoll folder
  18. I'll give those a try. Thank you.
  19. I have my sprite set up in the client with idle (4 frames), walking (10 frames), and attacking (4 frames) animations. I created a sword swinging (4 frames) animation. I then created a sword item through the item editor. I chose the paperdoll animation shown above for my sword swing. Problem is, there is a constant attacking animation playing whether I'm in idle, walking or attacking. Obviously I'm doing something wrong here with file locations, names and the item editor. I currently have hero.png (all three in the entities folder) hero_attack.png hero_idle.png sword_attack.png (in the paperdolls folder) What I want are the following; Idle with a sword Walking with a sword Attacking with a sword How do I get those to work properly? I assume this has to do with png locations and file names?
  20. Here is the basic concepts behind my game - https://www.ascensiongamedev.com/topic/5906-shoppe-a-slice-of-life/ Shoppe: A Slice of Life will be a crafting based mmorpg with pve and pvp. The theme of the game is PRODUCTION. Players will run shops while going out on adventures. Most items in game will be crafted by players with resources they find by either gathering, completing quests, pve and pvp. I'm looking for a full time ( meaning available most hours ) coder to be my developer partner. I am using the Intersect Engine, so knowledge of it is a plus!!! I do want this game to be done within the next few years, so I decided to hire a Coder while learning to code C# myself. I have worked on 2d mmorpgs in the past. I can pay you for your time (code) as we develop the game (weekly payments) or a percentage of the sales once the game goes gold. Only apply if you are serious, and can see yourself developing a game for the next 2+ years. Contact me on Discord - TheDDVShow#0283
  21. I can't find this on the documentation, and I don't see this in the editor. Where do I put my png sheets for my characters? In the Client, while playing, I can hit insert to change a character's walking animation, but I can't figure out where to place sheets, or how to reference them, for various animations.
  22. Thank you for the answer
  23. If I have a player sprite, does the engine come with the ability to draw a weapon sprite on top of a player sprite, or does the 'new' sprite have to be the player sprite holding the weapon? Is this available in the base game, or does it have to be done through code?
  24. [Anything written here is subject to change as development chugs along. When we have our systems finalized, you'll be updated about them here at our discretion. More basic information to be updated over the coming month.] Shoppe: A Slice of Life Engine Overview Story Media Youtube Channel for Public Updates
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