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nvh

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Everything posted by nvh

  1. I also got the same error. Did windows security (anti virus) delete a certain file in the project??
  2. I hope in the future this will be easier. Luckily I fixed it and my game is back up
  3. is there a way to update the parameters on the device?? I added successfully but it doesn't show the number of added on itemdescwindow
  4. i try "Items[7].StatBuffs[0] += 1000;" it adds up to an item in inventory slot 7
  5. Do you have specific code suggestions?
  6. How to add 100 point stats for item in slot 7??? "this_item_im_using" just a example because I don't know how to call the item in that slot "Equipment[7]" is slot Weapon. "== -1" is slot empty. thank you!
  7. I haven't entered the "READY" command on the server yet. does that help me recover?
  8. I want delete (undo) my migration. i forgot backup my project :((
  9. thank you so much. I understood more <3
  10. yep. Effects of all, can you explain each one?
  11. Can you explain to me all about the Extra effect in the spell? Thanks
  12. I can't understand how. Can you suggest me?. tks
  13. How to make a Array like StatBuff[] I wan to make random for vitals and vitalregen thank you!
  14. Looks like it hasn't changed. maybe max is 4090
  15. I want to increase the size bigger, because I have created a lot of new stats. thanks
  16. Can you help being non case-insensitive in character naming? if “jeonheemi” exists. Will not be able to order “Jeonheemi” or “JEAONHEEMI”
  17. if one day there is a new feature on (ex: ver 7.2 or something), can i update?. because I thought it would conflict because I coded many things
  18. how to download latest version ? for dev
  19. ok tks
  20. How to using for 6.2 ?
  21. This is bug??
  22. [Solved] replace weapon.StatsGivenStat[7] to [(int)Stats.ChiMang].Value()
  23. I have created 3 new arrays, I want to combine it with the value in StatBuffs[] 1. I creat random var 2. From editor (make value) 3. Damage with StatsGiven[7] ex: StatsGiven[7] = 0. Random(StatBuffs[7] = 100) But when attacking, the Armor Penetration rate is still 0
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