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nvh

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Everything posted by nvh

  1. currently you need the code to do it or you can create multiple copies of the server and then host it in different regions
  2. Goob job ✊🏻
  3. in this code. How to add my stats (armor penetration, dodge) to random conditions like this this code in Entity.cs (https://github.com/AscensionGameDev/Intersect-Engine/blob/main/Intersect.Server/Entities/Entity.cs) if (Randomization.Next(1, 101) > critChance) { critMultiplier = 1; //when random is not Crit. critMultiplier *1 } else { PacketSender.SendActionMsg(enemy, Strings.Combat.critical, CustomColors.Combat.Critical); //when random is Crit. critMultiplier *2 and show text } "critMultipler" from Formulas.cs (https://github.com/AscensionGameDev/Intersect-Engine/blob/main/Intersect.Server/General/Formulas.cs) public static int CalculateDamage( int baseDamage, DamageType damageType, Stats scalingStat, int scaling, double critMultiplier, Entity attacker, Entity victim ) pls help me. thanks you my progress
  4. i figured it out, but how to call the value (character stats) like "Critchance"
  5. I tried but still can't find a way
  6. do you have any suggestions on how to fix in the source?
  7. i think need to set up same as above. But I don't know how "CalculateDamage"
  8. I'm not sure there is. I recommend using the open source version to dev your fav feature
  9. I'm not sure there is. I recommend using the open source version to dev your fav feature
  10. in editor -> Common event -> Conditional Branch -> Map is... -> Slect map
  11. I can't find the crit part. Formulas.cs only is a simple format from only number.
  12. I have created 3 new stats. 1. crit from items, 2. armor penetration, 3. dodge. it is already visible in the character window, but i don’t know how to add formulas. pls help me!
  13. I can fix the source. but please show me where to fix
  14. I can fix the source. but please show me where to fix
  15. "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist))"; I want to add armor penetration and dodge to this recipe!. I don't understand how crit works in this formula. Where is Critchance set???
  16. crit stat should be float, double (0.4%, 1.5%...) can i change it, will it affect the database? thank you
  17. Today is a great day to have you! thank you I will take a break to continue tomorrow
  18. Is this worrisome?
  19. restart Visual Studio. It's work
  20. when rebuild all solution with nofody. only 1 error. 1 error left Severity Code Description Project File Line Suppression State Error The build restored NuGet packages. Build the project again to include these packages in the build. Intersect.Editor E:\DuAnGame\Intersect\TV(Delop)\Intersect-Engine-main\Intersect.Editor\Intersect.Editor.csproj 896
  21. sorry, i don't know what info :))
  22. this build failed.
  23. "Set startup project to Intersect Server, and the build type to NoFody" Do I need to do this?
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