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Everything posted by Damian666
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just choose charmander as starter, and try to find mew
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lol no thats not gonna happen xd
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i start with gen 1, when everything works fine, i can easily expand the database gym leader huh? never thought about that... should be do-able though, except that means if someone wants to defeat the gym, you have to be there, that sounds stupid tbh, their stuck when you're not online
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lol, no worries, most code is done allready, in vb6 xd just have to port it over
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woot, found it... it was a threading problem... again xd
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thanx, but sadly that didnt work either
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so... im trying to get colored chatlines instead of the boring black on white, i tried lots of shit, but it just doesnt work xd Public Sub AddText2(ByVal Msg As String, ByVal Color As Long) With frmMainGame.txtChat2 .SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) .AppendText(Msg) .SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) .AppendText(Msg & vbNewLine) End With End Sub Public Sub AddText2(ByVal Msg As String, ByVal Color As Long) Dim s As String Dim C As Integer s = vbNewLine & Msg C = frmMainGame.txtChat2.SelectionStart frmMainGame.txtChat2.SelectionStart = Len(frmMainGame.txtChat2.Text) frmMainGame.txtChat2.SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) frmMainGame.txtChat2.SelectedText = s frmMainGame.txtChat2.SelectionStart = Len(frmMainGame.txtChat2.Text) - 1 End Sub both subs do nothing at all, stuff gets processed fine in the sub, but nothing shows >.< help?
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yeah... sorry bout that... >.<
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Sub DrawNight() 'Create a RenderTexture for our Dark/Night overlay NightGfx.Clear(New SFML.Graphics.Color(0, 0, 0, 200)) For X = TileView.left To TileView.right For Y = TileView.top To TileView.bottom If IsValidMapPoint(X, Y) Then If Map.Tile(X, Y).Type = TILE_TYPE_LIGHT Then X = ConvertMapX(X * PIC_X) - 135 Y = ConvertMapY(Y * PIC_Y) - 20 'Create the light texture to multiply over the dark texture. Dim lightSprite As New Sprite(lightGfx) lightSprite.Position = New SFML.Window.Vector2f(X, Y) NightGfx.Draw(lightSprite, New RenderStates(BlendMode.Multiply)) End If End If Next Next NightGfx.Display() GameWindow.Draw(NightSprite) End Sub still nothing
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Sub DrawNight() 'Create a RenderTexture for our Dark/Night overlay NightGfx.Clear(New SFML.Graphics.Color(0, 0, 0, 200)) For X = TileView.left To TileView.right For Y = TileView.top To TileView.bottom If IsValidMapPoint(X, Y) Then If Map.Tile(X, Y).Type = TILE_TYPE_LIGHT Then X = ConvertMapX(X * PIC_X) - 135 Y = ConvertMapY(Y * PIC_Y) - 20 'Create the light texture to multiply over the dark texture. Dim lightSprite As New Sprite(lightGfx) lightSprite.Position = New SFML.Window.Vector2f(X, Y) NightGfx.Draw(lightSprite, New RenderStates(BlendMode.Multiply)) End If End If Next Next GameWindow.Draw(NightSprite) End Sub this draws on a tile_type_light, but only 1 at a time, how can i make it so it draws more???
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nice tut JC, this is what i got any way to reduce it to increase FPS?
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may i ask how the hell you got your hands on MV allready then? its only pre-order now, so how can you even be in the process?
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nice, that will make tutorials more easy to understand
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as long as its a image file, yes, then all is converted you can mix the originals, they convert fine.
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my new little tool on run it creates 2 folders, Original and converted, place the to be converted in Original, and press convert, simple as that. program detects the right image type by itself. Have fun Linky >https://www.dropbox.com/s/12ewvcg7et19zdd/ImageConvertor.rar?dl=0
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damn thats big proberly more detailed i guess?
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new tilesize guys xd 48x48 O.o
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Multi device, hd res me like :3
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thats very nice ill proberly steal that idea
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nice looking mate, i like the auction shop especially. does your equipment get random names and stats?
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much better
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i think duller blue would be better indeed. but im just 1 guy ya know
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logo is nice, but clashes with current theme imho, to blue man xd
