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WereAlpaca

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Everything posted by WereAlpaca

  1. Well outlined! I still prefer to start directly on computer with pixel art, but I feel that it's likely because I enjoy low res sprites. I'll definitely stop in here to check it out every now and again, seems I can learn a lot from this thread.
  2. Very solid start, looks good! I love these kinds of games as well. Easy to lose a couple hours of your life. Look forward to seeing your next engine update!
  3. I was going to say that the 90 degree and flat wall isn't very natural... till I noticed why... sneaky guy heh. Very good natural randomisation on this map, well done
  4. The restriction literally boiled down to ease of access. Plugins replace scripts, which used to be placed in the database directly. Often this involved positioning everything so it wasn't royally screwing everything up. Then when you wanted to use the script, you had to dig through the data base - then find the line you need - set everything perfectly - all to do something that was quality of life. This is normally expected when diving into game creation... however it was a fucking nightmare. Also RPG maker VX literally has limited databases(Ex: may only have 300 items or something dumb like that). The Yanfly core engine lifts all these limits and lets you set your own. The run speed is also significantly improved - again with platform compat. on both iOS and Android. I don't mean to sound cliche, but it really is a whole new program.
  5. I might as well go on a rant here for you instead Basically RPG maker MV no longer has restrictions - it's WELL worth the 80$. Not to mention the fact that it's already compatible with iOS and Android. http://yanfly.moe/yep/ ^ This plugin list alone unlocks SEVERAL functions to program very interesting traits into your game. With the ability to change all your keybindings, call common events from the overworld using keybindings, stop events from moving with a simple <note>, construct your own GUI using clickable Common Events that display locked to screen, the main menu manager for simply disabling unneeded entries, the script to add common events to the menu as list options, the banter plugin that allows for idle chat displayed to your choosing, literally plugins for customizing every aspect of the game to the nit picky grind. With just one or two of the plugins listed, you can radically change your game. With the ability to call common events with a key bind, it allows for overworld combat to become possible. It simply takes smart engineering and using the tools available to you. It's simply worth 80$ because the community surrounding it is absolutely fantastic. Anyways, I have extensive experience with RPG maker VX but I have yet to dive in to MV simply because I can't afford it at the moment (and the idea of an mmo is taking me over). I was able to put together many concepts for changing the game from just spending a few days reading up on various plugins and how they're used. EDIT: Honestly, the best part about all of these plugins is the ability to remove the overly convoluted systems set in place by default. Instead you can take the core of the engine, strip it of the features you don't like - then replace the features with intelligent programming and eventing. It just opens a lot of doors for good design.
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