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Gibier

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  1. Gibier's post in Images was marked as the answer   
    You can find free 2d art on this forum
     
    https://www.ascensiongamedev.com/community/forum/29-resources/
  2. Gibier's post in Class Allies was marked as the answer   
    I don't this intersect allow that. If not it will surely be a good thing to add. So many type of game need that to work.
  3. Gibier's post in Why are the fonts aliased? was marked as the answer   
    You can try it
     
     
  4. Gibier's post in Mobile and Controller Support was marked as the answer   
    Not yet but maybe one day
     
    Mono Compatible
    "The Intersect client is powered by MonoGame. The server is mono compatible.
    In the future you can look forward to the possibility to deploying your game across across many platforms including Mac, Linux, mobile devices and consoles.
    You can host your game server in a Linux environment already. Cut the costs of hosting your game because you won't pay extra for Windows servers."
     
    https://www.freemmorpgmaker.com/about
     
    If in the future we have possibilities to run intersect gane on console I thinks we should be able to play it on pc with a game pad
  5. Gibier's post in Player Variable is.. Variable X Equal To Global Variable X was marked as the answer   
    Sadly, I don't think this is possible. 
  6. Gibier's post in How to create Fishing System? was marked as the answer   
    The fishing system is not a part of the resource system ? Maybe the resource system can be influence by an event ?
  7. Gibier's post in Modify the game title and message displayed when entering was marked as the answer   
    <GameName> should change the name who appear on the top of the game window.
     
    <MOTD> Shouldn't be in the config.xml anymore. That was changed be the event editor. It's more flexible this way. Take a look in tutorial @jcsnider did a tutorial on how it. It show the option such write the character name of the player, number of person currently online...
  8. Gibier's post in Resize my tiles was marked as the answer   
    You can resize the tiles use by your game with the config.xml (resource folder in the server locatiom)
     
    But be caution with that. You should diminuate the maps size too.
     
    Else you can resize tile size with a image editor such as photoshop, gimp...
  9. Gibier's post in Is there an admin command for warping? was marked as the answer   
    The Insert button should give you all you need.
  10. Gibier's post in connecting maps was marked as the answer   
    http://www.ascensiongamedev.com/resources/filehost/0f972b0fa687986d6aafba43e08ed46d.mp4  
    You only need to do a right click on the map that you want to link or unlink
     
     
     
  11. Gibier's post in Icons? was marked as the answer   
    Explorer.exe ?!? For intersect ?!? 
     
    Desktop icon ? 
     
    The windows name will be able to change when the source code will be releash.
     
    You should be able to change the icon with ressource hacker.
  12. Gibier's post in Since the client is made on the Monogame framework, will we be able to build for mobile and HTML5 once the source code is released? was marked as the answer   
    Mono Compatible
     
    The Intersect client is powered by MonoGame. The server is mono compatible.
    In the future you can look forward to the possibility to deploying your game across across many platforms including Mac, Linux, mobile devices and consoles.
    You can host your game server in a Linux environment already. Cut the costs of hosting your game because you won't pay extra for Windows servers.
  13. Gibier's post in Change game name + Change MOTD was marked as the answer   
    The MOTD is create with the event editor now ^^
     
     
    what about the game name I don't know.
  14. Gibier's post in Permanently altered map was marked as the answer   
    A little bit like this ? 
     
     
     
  15. Gibier's post in Dungeons / Indoors maps. was marked as the answer   
    By default each map are not connected. To connect them you go to map grid.
  16. Gibier's post in Map size was marked as the answer   
    I found it on the forum 
     
  17. Gibier's post in Recourses was marked as the answer   
    You can take a look here to have free stuff.
     
  18. Gibier's post in Entity Sizes was marked as the answer   
    I use 200x340 and 316x392 sprite in my game on intersect. So I think the engine take the height and width and split it in 4.
  19. Gibier's post in What Is Auto Tiling? was marked as the answer   
    I do a video to show the differance. I forgot to really show the mistake of no auto tiling. Yes those tileset are tileset from rpg maker converting in auto tile of rpg maker VX.
     
    http://ascensiongamedev.com/resources/filehost/b735bb8d15221e9be95cb8c607f6ff34.mp4
     
    So auto tile do the animation automatically and will do the change for the interaction withe the other tile. Without auto tile you need to do all of it. Some the mapping is more long and havea few mistakes.
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