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Everything posted by Jumbofile

  1. Jumbofile


    Need a new logo for the new style?
  2. Jumbofile

    Javascript Javascript framework

    Ill keep this short and sweet. Im looking to make an experimental client for my Orpg engine and im looking for some advice on which javascript game framework to use. It needs to be able to communicate with a java server (this will probably be done with some other networking framework) and be light/fast enough for an ORPG. An example would be phaser. I know nothing about any of the frameworks out there and im open to anything and everything even engines like godot. Thanks!
  3. Jumbofile

    Javascript framework

    Anything against Phaser 3?
  4. Jumbofile

    [Java] Belres Engine

    SOOOOOOO.... While work has been slow I've made some changes. I've switched from slick2d to libgdx and switched from Derby to H2. Many reasons to do this but it will make everything much easier for me. Movement is being worked on and hopefully school wont get much crazier for a while.
  5. Jumbofile

    [Java] Belres Engine

    This is my 2D Side Scroller ORPG Engine written in Java. Not a "no programming required engine" like we typically see around here. This is being developed for my own game but I decided to make it open source for other people to use. Its not currently ready to be used but I'm putting as much free time as I can into it. Currently the GitHub repo is private. I will make it public once basic movement Is implemented. This post is for documentation at this point. //Summary Currently the client can: - Accept login credentials and validate them over the server - Keep a consistent connection to the server - Use a TCP socket with UDP functionality - Load and display graphics from a folder - Have multiple game states and move between them Currently the server can: - Take commands to display and add to SQL databases. - Example: "/sql getdb:DBNAME" will print a database in the server console - Edit user information - Update admin with errors with game world - Display vital information needed to run a multiplayer game //Built With Slick2d - The graphics framework used Apache Derby - SQL databse used TWL - Advanced GUI features KyroNet - Networking BCrypt - Encryption for login //TODO - Expand upon UDP for actual gameplay - Implementing gameplay - More SQL commands in server - Add more databases relating to players - More to come..... //Screenshots
  6. Jumbofile

    [Java] Belres Engine

    Still alive, movement is under ways. Will take longer because of school starting up.
  7. Jumbofile

    [Java] Belres Engine

    Im gonna briefly play with the idea of a custom map editor but Tiled seems like the best way to go. I have the repo, just want it to be more than what I have before people get a hold of it lol. Im implementing movement as we speak so shouldnt be more than a couple of days.
  8. Jumbofile

    Windows is trash.

    Windows has a HUGE advantage, it is the industry standard.
  9. Anyone going to be playing the new expansion? I think it comes out tomorrow. The lore themed content made me resub yesterday after the boring demon theme of Legion made me want to quit. I think im going to play my hunter this xpac. Add me; Narrik on Sargeras US. If former wow players are here and haven't seen the xpac, here are some videos.
  10. Jumbofile

    World Of Warcraft Battle For Azeroth

    I can tell you how mad I was. I was about half way to 111 and it went down.
  11. How would I go about adding a new tile type to the editor(with the opt box) and to the client.
  12. Jumbofile

    Adding new tile type to game and editor

    I guess my initial confusion was on the editor, the chkboxes wont show up for me
  13. Jumbofile

    PS4 or XBONE

    Xbox just because of Forza
  14. Jumbofile

    Why I never get any sleep

    I completely understand. Whenever I get to come home my cats will wake me up at 3am trying to get under my blanket or wanting to play.
  15. Jumbofile

    Work Stations

    My dorm
  16. Jumbofile

    Graphics Sprite help

    Soooooo... I have this sprite that I made way back when and the forward facing sprite looks amazing imo but I could never get the side to look correct. Here is the sprite: I would greatly appreciate any help with making this look better and help me start a side walking animation. Ive always been bad with the side view.
  17. Jumbofile

    Orion+ 2.0

    One thing that I always thought these engines needed was attacking animations, like 3 separate animations for attacks. If you could make that happen that would be unique. I like the work you are doing, just the language itself makes it better than most engines out there imo.