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usirname

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Everything posted by usirname

  1. @Artheios u are da man around this forum!
  2. love it eric, thanks for your epic tracks!
  3. use a event, and then set the event to open bank for global (everyone) or use @Neeknog's way, both are the same, just worded differently
  4. either way, yeaah id love this too..
  5. usirname

    WIP Usatsune

    this looks epic man! i will try some of this content next year (a days away) i look forward to it, thanks!
  6. @Artheios he obv belongs on mobile, and not the personal computer
  7. @Artheios i like the post you mentioned, but this man said its boring and outdated to move with the asdw lol,
  8. you could implement movement steps by replicating them by your own mouth , like what i do wow wrong post sorry!
  9. today in my project, i focused my attention on animation Embedded Video Link tomorrow i will finish the graveyard, just north of otters fruit and veg shop i added ghouls to my journal today aswell, but im not so happy with the pathing in thus area Embedded Video Link i will fix next year.
  10. haha thanks, i love it, for sure i agree and then you can edit the scene as to how you think it "could be better" sometimes turns out to be even more an epic, and whats more epic than that is its your very own creation in a way
  11. hello, this idea has had me thinking alot but i have a small brain and cant find a way to get this to work, i hope some one with a bigger brain will chime in and help us! id love this in my project!!!!!!!!!!!!!!!!!!!!!!!!! edit: i posted at the same time as @Artheios and he has just had a brilliant idea for me to try!! thank you again artheios!!
  12. @Artheios thanks!, many many days have been spent prior to me actually creating, because of organising and honestly appreciating the artists pixel art skills, getting all the tiles into the actual folders where you can place them is priority, but organised enough you can find the with little effort, so the flow will be uninterrupted and more wholesome, i am currently working on a spooky graveyard, i have a fond memories in an old 2d mmorpg, where there was a passage behind a bookcase, in a little house in the woods, that leaded to a graveyard where you found the ghouls and skeletons, it was epic, the whole scene, so i am back to the drawing board creating a tile set (by creating i mean finding what works best together maybe some recolours and customising) create the scene then i can get to set the lighting again! and place the block tiles!! (placing block tiles for me is actually one of my favourite parts )
  13. baskin in the ambience of this fruit & veg shop, fixed it a bit (still not happy with every detail) but for tonight i am done, i love the lighting system in the intersect engine! thanks to all that work behind the scenes on this wonderful project at ascension game dev, letting my imagination run wild (in these wild times) Embedded Video Link
  14. i am crafting my first items since i started using the intersect engine, lets do it together today in my project, i crafted bread. Embedded Video Link
  15. alright if i find one il be sure to run it past you, ill send you a msg haha this is what i had to hear, ive been having too much fun messing with a wee bit of everything and nothing is getting done i will use this advice for myself, i am currently working on setting the foundations right now, when that's done i am only going to create maps and battle the urge sometimes to make cool new sword sprite i have loads and nowhere to use them, map first, gameplay later haha
  16. @Artheios i think if its done right it could actually look very good, i love this idea! it would work so well in the forrest i have been messing around in, trying to pull everything together so it looks magical, dark and mystical, yet peaceful, bright and full of life in some places, some mist on the ground would just add to the vibes im going for, oh okay, some intersect development videos thank you! like to see what other folks are creating and there way of doing, hopefully will learn some new things!
  17. usirname

    Open Alpha DAGGA

    wow i thought it would have took you more time, you have so many nice systems and features that i love to see, some has inspired me to try a few things on my own project, but i am very new to the event system so just been messing around and was curious as to how long this game has been worked on, i appreciate you replying to me and letting me know i mean that its very impressive, like when i was going from quest to quest fighting different npc it didn't feel like i was to strong or too weak, it was all just right (i spent whole day last week with 1 npc 1 sword and 1 class and i tried to find the perfect balance) it i thought man this is quite difficult haha but also quite enjoyable again thank you for sharing this wonderful creation
  18. oh i would never have thought of that, id very much like to see this in action, i still don't know too much about how the animated tiles work yet but i've wanted to learn it for a while now, i really want to create an animated water tiles!
  19. thanks!
  20. here is a sword swing for anyone that wants it its not perfect but it can be a base for anyone that wants to edit it more its for the base character in the intersect entities folder sword sword_idle sword_weapon
  21. @Artheios Embedded Video Link
  22. usirname

    Open Alpha DAGGA

    update: (as i have spent more time messing around with balancing in my own project) i must say that the balancing you have achieved in this game is spectacular, out of curiosity may i ask how long you have been working on this project?
  23. the mist idea is cool i like it, have you made the paperdoll yet? ill keep this in mind, i have a question tho, would it be able to be animated? as well as make a sound? perhaps every 800ms, an audio cue as well as a visual cue in the form of a 2 frame animation set at 100ms on a 4x loop, would be what i have in mind
  24. it seems as though i found the answer to my own question, inside my own question? for anyone that wants this, i will explain take a npc and set it on "stand still" put some blocks around it and replace one with a npc avoid block (on the direction you want it to shoot) and set the projectile's ignore collision "map blocks" = false set the projectiles animation to "above target" and "below fringe" use tiles that are on the 4th and 5th layer around the "turret" and you wont see the failed attempts of it shooting into a wall if you have it inside of a wall it will be as if the projectile shoots out of the wall and be visible again as soon as comes into contact with a tile that is under layer 4 just means we cant give the actual turret "npc" some fancy fire animation, unless of course its able to shoot in all directions
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