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jcsnider

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  1. jcsnider's post in open more than one window was marked as the answer   
  2. jcsnider's post in I cannot enter or register to my "new game". was marked as the answer   
    See: https://docs.freemmorpgmaker.com/start/setup.html
  3. jcsnider's post in Event Movement with NPC Avoid Tile Attribute was marked as the answer   
    Events are instanced per player. If you need locations to sync up check the global checkbox by the events name. 
     
    It is intended that events ignore npc avoid tiles at this time. 
  4. jcsnider's post in Limited Resolution was marked as the answer   
    Can't.  Wait for open source. 
  5. jcsnider's post in Why admin panel is empty after engine install? was marked as the answer   
    That was fixed in 0.6.1.233. Download the latest Development build and it will work.
  6. jcsnider's post in Direction affecting sprite/animation played was marked as the answer   
    Nothing in play yet.. these sorts of very specific and arguably niche edits will have to happen with source edits on a game by game basis.
  7. jcsnider's post in Need help with server! was marked as the answer   
    Computer is configured correctly.
     
    Router doesnt support UPnP so you have to manually port forward port 5400 UDP to your PC's local IP which is 192.168.1.199.
     
    Figure out what router you have, and then find the guide here on how to port forward by selecting your router brand and then model:
    https://portforward.com/router.htm
     
  8. jcsnider's post in UI images doesn't update was marked as the answer   
    You packed textures. Delete client/resources/packs. Don't use texture packing unless you absolutely have to. 
  9. jcsnider's post in Party XP Range was marked as the answer   
    Will add an option for this in a later patch. 
  10. jcsnider's post in Event server performance was marked as the answer   
    Map events > Common events if the trigger is autorun.
     
    10 events with 10 pages vs 1 event with 100 pages does not matter.
  11. jcsnider's post in Host with Hamachi was marked as the answer   
    Yes, that is correct. Your hamachi ip should go in the client's config.json in the host field.
     
    It should also work if you put that hamachi assigned ip in the config.json and you try to run the client on your own pc.
  12. jcsnider's post in Game Controller Inputs was marked as the answer   
    None of the engine was ever designed to support controllers. The entire ui would have to be re-programmed, along with many in-game controls in order to actually interact with events and such.
     
    Not only would you need to wait for source, adding true gamepad support would be an insanely daunting task.
  13. jcsnider's post in Administration was marked as the answer   
    Got a fix ready.. will be fixed in 0.6.1.233
  14. jcsnider's post in How do download versión 4.0 and 5.0 was marked as the answer   
  15. jcsnider's post in Picture's bug was marked as the answer   
    Fixed yesterday. Update to latest builds. 
  16. jcsnider's post in Event Watchdog was marked as the answer   
    It stops events that run for so long that it would lag your game.
     
    Basically if the watchdog kills your event then your event is very poorly designed because it is infinitely looping or something.
  17. jcsnider's post in Could not retreive connection information was marked as the answer   
    Not a problem on your end, the AGD status checker service was offline this morning.
     
    Regardless, all the means is that your server won't tell you that ports are open or what your public ip address is, it is still working and your game is still playable.
  18. jcsnider's post in Changing Server Settings After Launch was marked as the answer   
    Perfectly safe.. just don't go changing map sizes, or decreasing the # of equipment slots and such.
  19. jcsnider's post in Animated Sprite doesn't work? was marked as the answer   
    Surround butterfly.png in quotes.
     
        "AnimatedSprites":
         [
              "butterfly.png"
         ],
     
  20. jcsnider's post in NPC activated events was marked as the answer   
    Events are tied to players by design. Only players can trigger or have events, so npcs with event spells won't do anything.
  21. jcsnider's post in 6.1's New Colour System was marked as the answer   
    ARGB
     
    First number is alpha. 255 is visible and 0 is invisble
  22. jcsnider's post in how to start with API ... was marked as the answer   
    Undo the changes to your PHP file. Change the line back to:
    $url = "http://192.168.0.10:5400/api/oauth/token";
     
     
    Edit your server api config file, change the hostname to:
      "Hosts": [
        "http://*:5400"
      ],
     
    Run your server as administrator so windows will allow it to bind that port, if it gives you an error change the port to 5402.
     
    It should work after that.
  23. jcsnider's post in Editor Event (Show Picture) error was marked as the answer   
    Looks like a bug
     
    Can you please post it here?
    https://tracker.freemmorpgmaker.com/jcsnider/Intersect-Engine/issues
     
    It will ask you to include your engine version and other information which will help us fix the problem up asap.
  24. jcsnider's post in NPC/Sprite name 'height' difference was marked as the answer   
    It's all based on the height of your 'frames' in the entity sprite sheets. If one sprite has more transparent pixels above their head versus another you'll have the same issue.
     
    Only real way to tweak it is to modify the graphics so they are similar.
  25. jcsnider's post in Data Loss was marked as the answer   
    Please keep the discussion regarding this issue here:
    https://tracker.freemmorpgmaker.com/jcsnider/Intersect-Engine/issues/94#issuecomment-643
     
    If you can provide any extra concrete info in addition to what has been discussed please feel free to do so.
     
    I am actively working on finding this bug, and hopefully will have some good news soon.
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