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jcsnider's post in How to update Intersect from 4.2 to 4.8.1? without lost content was marked as the answer
Why not start with a clean/fresh 4.8.1? Start the new version and then copy your database into the Server/Resources folder and graphics/music into the Client/Resources folder?
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That'd be a lot easier than trying to update through 10 different versions...
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jcsnider's post in Sprite Attacking was marked as the answer
If there was a one-size-fits-all solution to this we'd be all over it. As it stands everyone would want something like this done in a completely different way. Once the source is out adding in whatever conditions for players/npcs/paperdolls to show attacking/running/dying/idle/etc movements/animation frames will be possible at your discretion using the graphics format/structures you so desire.
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jcsnider's post in how to move text? was marked as the answer
Best solution is to wait for B5 where the item values will be re-done, easy visible, and fixed as far as position goes by default. Â
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jcsnider's post in Add extra hotbar slots was marked as the answer
You can't. His are non-functional.
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After source release they could be added to the ui in some way/shape/form.
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jcsnider's post in MySQL support. was marked as the answer
Sorry for the repost to the repost:
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No.Â
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jcsnider's post in Error when launching the client was marked as the answer
Your config.xml has a problem. Â Run it through an xml validator online or post it here and we might be able to find the problem.Â
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jcsnider's post in Item Spawn Time was marked as the answer
While this page is vastly incomplete and out of date I believe it contains all of the answers you are looking for as far as those five options go @Polarbear
https://www.freemmorpgmaker.com/docs/en/Game_Design/Advanced_Configuration/ServerConfig.html
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@TAFKA Kasplant: Whilst it's true that tinkering with the engine will help new users learn what these properties are, this remains a question/answer support forum. I do agree with encouraging users to play with Intersect.. but if you're going to respond please also include what information you do have in the future.Â
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jcsnider's post in Map Resizing issue was marked as the answer
Delete Server/Resources/intersect.db
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Change the map sizes.
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Restart server.Â
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Also read:Â https://www.ascensiongamedev.com/topic/666-faq-how-can-i-change-map-sizes/
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jcsnider's post in editor crashing was marked as the answer
It's a software bug. Outside of that we need information in order to figure out what's going on and provide potential solutions/workarounds. Â
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Give us debug logs, PC specs, screenshot of the error occurring, reproduction steps, and anything else you think might help us help you.Â
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jcsnider's post in No NPCs on map was marked as the answer
@Kibbelz originally coded it. I'm looking at the code now.
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It appears that it is /supposed/ to trigger if and only if all the npcs in the npcs tab on the map editor are dead. This does not account for npcs spawned via events. I have not used the feature, nor do I really know his intent with it, so I'm not sure if it's working or not.
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jcsnider's post in Treasure Chest was marked as the answer
Quest system isn't necessary but the event system sure is.
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Make a player switch called ("Opened Chest 1").
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Then make an event for your chest. In your event do the following:
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Conditional Branch (Switch "Opened Chest 1 = false")  Show Text - You opened a chest!  Give Items  Set Switch (Opened Chest 1 = true) else  Show Text - You've already opened this chest! end branch Â
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jcsnider's post in If I develop and deploy a server to run on a player's PC, is it possible to play like a single-player game? was marked as the answer
Sure, if you dont mind your players being required to run the server when they want to play then that's fine....
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jcsnider's post in Can I use Intersect Engine for single play game? was marked as the answer
There is no single player version of Intersect at this time. It's something I'd like to someday offer but probably won't happen for years to come.Â
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jcsnider's post in How to add an area with "News" was marked as the answer
@QufitMOV, sorry, what you're asking for is not possible at this time unless you want to modify the background image to have text showing some news. Â You can also change the credits window to be news like Arcwyre did. Check out credits.xml in the client/resources folder and rename credits to news in the client/Reources/languages folder.Â
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Please keep in mind that we DO have a rule against excessive text decoration. You don't need to center and bold your posts for no reason.Â
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Here's the rule for anyone interested:
https://www.ascensiongamedev.com/rules/#post_decoration
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@PhenomenalDev and @K   its a much greater offense to backseat moderate. And even greater offense to derail a topic. Unless you have the blue name use the report button. I'm hiding all of the off topic posts.Â
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jcsnider's post in Cross-Platform was marked as the answer
https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Cross-Platform-Compatibility
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jcsnider's post in How to create an apk on this engine? was marked as the answer
Not possible. There are no plans to support extra platforms at this time. Intersect games can be played on Windows, Linux, and OSX.
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jcsnider's post in custom tiles was marked as the answer
Making the tilesets are as simple as opening Paint, Gimp, or any other editing program and placing pixels within an image.
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Save your tileset as a png file.
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Place your tilesets in the Client and Editor/Resources/Tilesets for use.
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jcsnider's post in Art choices , lan was marked as the answer
Diablo 2 looks like it's isometric, so I'm gonna say no.
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Yes, you can allow other computers on your local network connect to your server.
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jcsnider's post in Hide player names and texts was marked as the answer
Nope, won't be possible until after the source is released, sorry!
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jcsnider's post in Choice of hair was marked as the answer
Have multiple sprites with different hair styles in your client/resources/entities folder:
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Then in the class editor add those sprites as options:
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jcsnider's post in Are NPCs able to have more than 1 drop? was marked as the answer
The "DropIndex" is how to you change to different drops right now.
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If DropIndex 1Â has Item (Gold x 10 with a 50% chance) and DropIndex 2 has Item (Sword x1 with a 100% chance)Â then when you kill the NPC it will drop 1 sword and has a 50% chance of dropping 10 gold.
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We're making this easier in Beta 5.
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jcsnider's post in Ressources was marked as the answer
https://www.reinerstilesets.de/
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^ ambardia used a lot of content from there.Â
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You might also like https://www.freemmorpgmaker.com/high-fantasy-resource-packs/
