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jcsnider

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  1. jcsnider's post in Questions was marked as the answer   
    Tacking on a little more information:
    You can see exactly how the scaling/scaling stats work by looking at the Server/Resources/formulas.xml file.
     
    The cooldown reduction/life steal doesn't do anything right now.. but they start to work in B5  
  2. jcsnider's post in Quest npcs was marked as the answer   
    @EVOLV's quest tutorial is amazing! You use events to give quests and not npcs, that way the quest giver(s) can't be killed. This should help you out
     
     
     
  3. jcsnider's post in Standby Animation was marked as the answer   
    No. That will have to be done as a post-release source modification.
  4. jcsnider's post in How does the graphics work in resource editor? was marked as the answer   
    Graphics for resources are placde in the Client/Resources/Resources/ folder.  Graphics like this:

     
    You can use that for the initial graphic which is an uncut tree and then for the exhausted graphic you would select a tree stump
     
    In Beta 5 you will have the option to use tiles from a tileset for your resources instead of the custom resource images.
  5. jcsnider's post in last_online what format is it? was marked as the answer   
    Great question.  In C# we use the DateTime class and store the value using the ToBinary() function:
    https://msdn.microsoft.com/en-us/library/system.datetime.tobinary(v=vs.110).aspx?f=255&MSPPError=-2147217396
     
    It stores the ticks and whether or not the time is local or utc.. I believe we use local time for everything.
  6. jcsnider's post in On Death Common Events was marked as the answer   
    It would be really cool if you could hijack players death and run event logic to determine if they should actually die or not. Sadly this isn't possible or planned in base Intersect. Maybe this can be done as a post-release source modification.
  7. jcsnider's post in Combining tasks within a quest was marked as the answer   
    Sadly this isn't possible right now. Maybe in a future version of Intersect.. or it can be done as a post-release source modification.
  8. jcsnider's post in Change consumable Cooldown was marked as the answer   
    This will be added in B5
     
    You can checkout the updated roadmap here:
    https://www.ascensiongamedev.com/topic/691-intersect-development-road-map/?page=1
     
  9. jcsnider's post in Fixed direction, how to use it ? was marked as the answer   
    Fixed Direction aka Dir Fix simply means that the event won't change the direction that it's facing when moving or interacted with:

  10. jcsnider's post in Up Hp/Mp by items/stats was marked as the answer   
    This will be possible in Beta 5  
  11. jcsnider's post in Any way to do perishable items? was marked as the answer   
    Trying to clean out our Q/A section, answering questions that never got a good response....
     
    For this one there is no good way to do perishable items over time. Could be done with source in the future I guess.
  12. jcsnider's post in How to chat in global was marked as the answer   
    In Beta4+ just select the global channel in the chatbox
     

  13. jcsnider's post in Show pictures was marked as the answer   
    This will be available in B5
  14. jcsnider's post in Especifications was marked as the answer   
    Here are the official specs:
    https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Requirements
     
     
    I can guarantee the issue was or still is your internet connection (from us working together in the past).  Your best bet is to use a VPS or other service to host your game.
  15. jcsnider's post in Animation Graphics was marked as the answer   
    Not really a tutorial, but this docs page goes over the basics for anyone who stumbles upon this thread in the future:
    https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Animations/index.html
  16. jcsnider's post in Events - Questions was marked as the answer   
    For #1 see this:
     
    For #2 it's not possible right now, but we might add after source release. (Otherwise you can add it into the source yourself )
     
  17. jcsnider's post in How much Status was marked as the answer   
    There is currently no limit to the number of status effects on a player/npc at any given time. Custom limits can be set once source is out I guess.
  18. jcsnider's post in Stats bonus range was marked as the answer   
    Not with the current state of the engine. Possibly in the future though!
  19. jcsnider's post in Win 10 update was marked as the answer   
    There are no issues with any specific versions of Windows 10. If you experience performance problems make sure you meet the minimum requirements, your drives are up to date, and you're using the latest version of Intersect.  If problems persist please make another Q/A thread with your machine specs.
  20. jcsnider's post in Sqlite was marked as the answer   
    I know this is late but it's generally going to be easiest to shut down the server (whether its on my service or elsewhere), download the db to your local machine, do whatever you need to do, and upload the database back to your server.
  21. jcsnider's post in Dungeon System was marked as the answer   
    So I could foresee us at some point in the future adding event commands to "Warp Party" and such -- these are not currently planned for any specific release though.
     
    Already in B5 we have it planned so you can run an event when an npc dies for the killer and the killers party so they all get credit or variables set or whatever else you may want.
  22. jcsnider's post in Any VPS or Dedicated server hosting you guys recommend? was marked as the answer   
    Trying to clean up our Q/A section. Sorry this is so late. (Maybe my response will help someone in the future.)
     
    Any Windows or Linux VPS will work... I personally like OVH for renting servers.
     
    If you don't want to deal with managing the operating system (Windows/Linux), configuring firewalls, or anything like that then obviously I gotta recommend using my own service 
    https://www.ascensiongamedev.com/topic/2352-intersect-hosting-solutions-easiest-way-to-host-your-games/?page=1
     
  23. jcsnider's post in Spritesheets was marked as the answer   
    Okay.. so I uploaded a new version of my graphics splitter.  Grab it here:
    https://www.ascensiongamedev.com/files/file/16-multi-purpose-graphic-splitter/
     
    Set the column count to 4 and the number of rows as 2. You will then get 3 frame character sets like this:

     
     
    Then you will need to use Chronos' tool here to convert those from 3 frame to 4 frame sprites:
    https://www.ascensiongamedev.com/files/file/28-rpg-maker-vx-to-rpg-maker-xp-sprite-converter/
     
    Follow the directions his app provides and you will end up with sprites that are safe to use in Intersect like these:

     
  24. jcsnider's post in Event Autorun was marked as the answer   
    Not possible at this time. With how events are currently coded they must be tied/owned by a player.
  25. jcsnider's post in Upnp problem ! was marked as the answer   
    The UPNP system is a little finicky... even when it says it fails it sometimes succeeds. 
     
    Your best and guaranteed to work solution would be to manually port forward.
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