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Found 5 results

  1. Is there any way I can make it so someone walking from one linked map to another will pre load resources / NPCs on the other map before physically moving to said map to make it look more seamless, thanks.
  2. I will post all of my knowledge about maps in here! How to make level restricment. So first you go to your editor and then Content Editor and click Switch and Variable Editor, after that you make a Switch called "Level restriction lvl xx" for this tutorial i will make it as "Royal Guard Test" and it would be players that already level 10. So, for players below level 10 can't go to the next area. Do it like so, After that go to map and then click the Event thing, After that name it Royal Guard or something you like, pick the suitable sprite (to make it more epic, add an Animation for the NPC) and for the first line, make the npc say that the map behind him is dangerous bla bla bla just make a story about it and then click the 2nd line and choose "Conditional Branch" and make sure you make it "Level is" and make it "Greater or Equal to" so the players that lvl 10 or greater than lvl 10 can go inside and and then in the first line, click it and then "Set Switch" and put your Switch that you made before like so, and after the Else put a showtext that saying that this player level is too low to enter the area. Like so P.S If you want to make it like SAO, make it Global Switches not Player Switches. So once a player already reach the required level, it will open for all the players. After that click the New Page and in the new page, put your sprite again and click the "+" icon on the Condition tab, above the sprite, and put the Royal Guard Test switch we made before and after that input Warp To in the first line, like so. And there you go, you just make a level restrict guard sorry for my bad english and for you to go back, just make another guard behind the Royal Guard Sprite (in the sacred place) that warps you to in front of Royal Guard again. Like so xD If you have any question, feel free to ask in the comments I will help you as best as i could!
  3. I called this Lava Dungeon map ahaha took me long enough, any feedback or Critics? So i can do better next time.
  4. Okay so, someone mentioned something about having a quest to build a house and then having the map change to have a house there. What does this mean for player visuals? Like if Player A hasn't done the quest, would he be walking through the building for player B? Likewise if you had a bridge appear, would player A be walking off a cliff to player B?
  5. Lately I have been putting a great deal of work into Vu Du Kein. I've drawn up a world map that I feel is a good sized map, however i'm not sure if it consist of too many maps 784 to be exact. So I guess my question is, is 784 maps too many maps for the intersect engine to handle, if so what's the max amount of maps I should use?
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