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Meto

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About Meto

  • Birthday 12/30/1998

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  1. Ah when i made an exportation of my keys i made a .reg file who modify the configuration by mine. Okay, just need to found how to make this .reg launch when the player will install the game, i think it's possible if i made an installation.exe who launch the .reg after installed the game.
  2. Oh really ? Can you please give more details ?
  3. Thank you i found it So is it possible to impose my configuration in the registry to players ?
  4. Hello I wanted to ask a question, sorry in advance for my bad english. When I make the configuration in game (resolution, full screen or not, volume of music, volume of sfx) and I share the game with my friends, they don't have the same configuration, they have the default configuration when you start-up Intersect for the first time (800x600, 25% Volumes, ...). So I believe that the configuration file is in the computer, in a temp folder maybe ? Someone who know can say me please ? Thanks in advance.
  5. Thanks for the tutorial it can help but i think this is the wrong section.
  6. Nice one, i did an intro with a system of animations, need to adapt now. Edit : Nice tutorial AOG, forget to say ^^'
  7. The "Show Picture" is a new option in the last version ?
  8. Okay : Make sure your "Switch A" is a player switch, not a global switch. Make sure your event is on the good map where the player will begin the game. Delete the page 2 and the page 3, they are useless in our case. In the page 1 let the trigger at Autorun and check the "Passable" and the "Hide Name" options. Make a Spawn/Execution Condition, make a list, name it and put this condition : Player Switch Switch A is False and click Okay button. In the event itself make it like this : @>Show Text: blablablabla @>Set Switch A to True. Done. Then this is a Autorun event with only one condition to launch the Switch A is False. A new player have all the game Switches on False. After player clicks on "Continue" (by default) on the text, the "@>Set Switch A to True" will be operated and your event will not spawn again because the Switch A will be true.
  9. Your event is strange, the first page is when the player comes in the game for the first time ? If yes, you need to set a Spawn condition on the first page like that : What is the other pages ?
  10. After checked the interaction key in the options, see if your event is an event activable by action button here :
  11. 1) The attribuate sound on an animation will stop when the animation is finish, make sure your animation is long enough. 2) There is a special sound system on the map with this engine, if the player is far of an animation, the sound will be lower, make sure your character is close enough. 3) Make sure that you have your sound effects volume at 100% in the options of your game.
  12. Thanks for the fast response, I make the report before this post then it's okay about it but i think that solution will not be effetive and I don't want to lost my time with modifications and back-up the old animation when it'll be patched, outside of this, my project isn't ready to be released and I know you, you're a hard-worker. Waiting impatiently the new versions.
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