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Kevin

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Everything posted by Kevin

  1. Valentine is actually to oldest and biggest coder outthere. He used to develop mmorpg for rpgmaker vx called vampyr net. he does a lot of stuff over the past 10 years ! This guy is a true legend. awesome that he is here in the community at all lol !
  2. Working on a new talent system (vb6) #Kevin Engine

  3. //edit the gif link expired now its back up. Sorry for doublepost
  4. Added a short gif, how the dungeon browser works! Hope you like it! Any feedback is welcome
  5. Hello my lovely Community. For my developer team i'm looking now for a decent graphic designer. I'm working on a new mmorpg engine in visual basic 6. If you are not familiar yet you can look up the project here : Kevin's Engine since im starting to release the engine soon, but the current graphics are not from me, i would be glad to get some help there! If you are intressted you can leave me a private message with further details. Greetings.
  6. Working out the Dungeon Browser System with new GUI and new automatic party finder system.

    #VB6isLife

  7. Kevin

    Other XML question

    XmlDocument doc = new XmlDocument(); doc.Load("yourxml.xml"); XmlNodeList elemList = doc.GetElementsByTagName("game"); for (int i=0; i < elemList.Count; i++) { Console.WriteLine(elemList.InnerXml); } or XmlTextReader reader = null; try { eader = new XmlTextReader("yourxml.xml"); reader.MoveToContent(); string name = reader.GetAttribute("Name"); Console.WriteLine("Your game name :" + name);
  8. going to work it out more, and will make you a short video how it works.
  9. @jcsnider thank you, also as i said in the thread, all graphics are not from me and getting replaced by selfmade graphics on release to not get trouble at any way.
  10. Short preview from the upcoming Dungeon Browser System with following features. You can edit maps into instanced maps and make them to a dungeon map once it's a dungeon map, it shows in the dungeon browser, with all infos you put it You can Enter the dungeon alone or with your group by pressing "Enter Dungeon" You can look for a group by pressing Find Group The group finder will look for an open group who also looks for other players to play the dungeon and let you join you automatically.
  11. I have edited the Thread with new Information. Since Robin released his Source Code from Crystalshire i used this Engine as a base to put in my features i working on. So i have added stuff like a Quest System, Instanced Maps, Dungeon Finder/Browser, Matchmaking System etc. Since i cant post that much pictures here, i will do later on a Youtube Video where i explain and show all features i put in into the Engine. I repeat it here again, since people dont understand what i write. All graphics you currently see in the screenshots belong to Crystalshire, since i focus on the new systems, new graphics come later on. If you have any question about the systems i wrote in the list and how it works im free to answer you or give you a sneakpeak on it.
  12. i don't want to hate your engine i respect your work, but i rather would use Unity over a selfmade engine. Probably if you would make your stuff working on Unity and bring it on the asset store you would get some money out of it since there are just 3-4 good mmorpg assets at the moment. maybe you could beat em by making a own c# server rather then using a cloud server like photon and stuff.
  13. I'm looking for a graphical artist which help me to design the new engine. Updates on new features coming soon once they got some good looking graphic and own graphic. You can send me info via PM
  14. i've got it working by removing the mysql and auth server stuff.. the game is quite ok, what is impressive is the interface but the the features and systems are basic like every other eclipse engine.
  15. going to cancel the vb6 version. going to start using orion+ source from @Damian666 to fill it with all my systems.
  16. #Short Update on the Char Creation. You now can select the class and gender,while the buttons shows you what you have selected.
  17. @PhenomenalDev currently there is no feature planned to toggle other features on/off but I can think about it at the end because currently all features belongs to the Chinese/Japanese mmorpg standard that's why I think I put in that many stuff to challenge other mmorpg games @Miharukun thank you a lot, I'm hyped as well to present you more stuff
  18. New features in development. World city events cities getting attacked by npc once the guards and city hall got destroyed the npc item price will raise. players can defend the cities or not. after 2 hours the city hall got rebuild and the price will come back to its normal. Lord System The Lord System is easy to understand. players can participate to get voted from other players to become a Lord over the world. the Lord will be able through the Lord menu to activate events like exp drop chance or other events. a Lord gets voted for 1 month. Hope you like it, any other idea is is welcomed. also I looking for a helping hand who creates simple gui graphics for the engine
  19. @PhenomenalDev thank you a lot buddy. sadly I'm not working there anymore that's the reason I have time concentrating on personal projects now,like the mmorpg engine :). And yea don't worry about the VB6 jokes I do them on my own .. but I think you should finish something which already get started
  20. Hello I'm new to this community and want to introduce myself. My name is Kevin I'm from Germany and I'm 22 years old. I was interested in games and game development since I was a little kid, but never had a chance to learn it cause I never had an own pc. I have started learning developing with rpg maker and it's language ruby. once I was older I had the chance to work for EA games in Cologne, Germany for more then two years where I learned a lot. between this time I found eclipse origins and started working on my own thing with this as base. now I'm here and hope that I found a community which shares interest.
  21. At the current stage the engine won't be open source because my code is looking messy to be honest. once the engine is completely done and got a code rework so everyone can understand what I did and of course how much people are interested in this engine I will think about open source. The engine has and will have alle major and small features as you know from other big mmorpg's. I'm thankful for every idea you can bring in. I will update the feature list soon with Screenshots from every feature once it's fully working Once the engine is fully done and complete I will start working to convert the engine over to my main language C#. but first I want to finish it in VB6 because eclipse origin is a great base to develop something in opinion
  22. Thank you, yes a quest system will be implemented. The list above isn't complete more features will come soon with screenshots.
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