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Irij

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  1. Yes, I've googled the problem first as I always do and it is one of the reasons I am on here asking now -- I had assumed maybe someone else had experience in writing android games. As I can tell, there is not much experience on here and this place seems more of a social gathering forum rather than strictly programming/game designing. Thanks for the response though.
  2. I am trying to develop an android game using MonoGame 3.8 and I am just a tad bit confused on how things work. The main issue is rendering the graphics. If I draw a 32x32 tile to the screen, it looks as if its 4x4 and very tiny. How are you suppose to draw graphics properly on mobile? If I were to do this on PC it looks normal. I was curious if anyone on here has had any experience on this and has any info about it. Thank you.
  3. Hello, I was just curious as to how some application have an editor which looks like the attached image. How do you get your background editor to look this way instead of a straight black background?
  4. The combat looks so incredibly slow and boring.. Only problem with these types of engines.
  5. Is there a guide online or somewhere to show me how to do editor style stuff? Like making drag-able tabs in the tab control, making the background look like the transparency thingy as if I made a transparent image in photoshop, etc. Where do I learn all this stuff?
  6. Irij

    Cross-threading

    I'm using Lidgren. I have a network class that contains all the network code. The listening method needs to run on a loop and therefore I try to throw it on a separate thread so it doesn't halt the application because of the loop. How would I go about doing this in the same thread? I don't know how to run the loop while doing other things too.
  7. Irij

    Cross-threading

    Thought this was a programming forum.. No one must know. I'll look elsewhere. Good community here.
  8. Irij

    Cross-threading

    I have created a separate thread that handles the networking part of the application. When data is sent to the server and then received in said network thread, it tries to call a method that resides in the main thread. But I cannot call that method from the network thread because the method im calling is not within the network thread. So how can I call a method that is outside of the thread?
  9. Irij

    Cross-threading

    I am programming an application in C# where basically it creates a new thread to handle data; however, I'm not sure on how I can access calls from the new thread to the main thread? It errors when I try. I'm sure I must invoke something but I don't understand an easy way to do it?
  10. Irij

    Auto Updating

    No one knows huh.. Wrong place to ask then.
  11. Irij

    Auto Updating

    When designing an auto updater, does it need to be separate from the main game client? Or can it be apart of the game client? If the latter, then how do you overwrite the files if they are loaded? What's the best way to automatically update your client? Thank you.
  12. Irij

    SFML

    I figured it out. Apparently you can't run the application using [STAThread]. Thank you.
  13. Irij

    SFML

    Now every time I try to run it, I get an error I've added the sfmlnet-window-2.dll and all the other ones to the references, even added the csfml extlibs to the output and I get this error. Any reason as to why?
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