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Hello everyone im making an online game and for receiving method i am using a thread and for client im using LWJGL, but when it reaches at this position it connects and then the game stops working, when ive deleted the thread the game worked properly, ofc it stopped to w8 for a new message which mustnt being happening. The code: www.mediafire.com/file/2ff82c2995yc3dq/src.rar Server is working nicely. 1 More question im sending the packet with new xyz is this method ok to distract the xyz?
else if (message.startsWith("\\move:")) { float x, y, z; int clientID = Integer.parseInt(message.substring(6)); int countX = 0; int num = 7; while (num != 0) { num /= 10; ++countX; } x = Float.parseFloat(message.substring(6 + countX)); int countY = 7 + countX; int num1 = countY; while (num1 != 0) { num1 /= 10; countY ++; } y = Float.parseFloat(message.substring(countY)); int countZ = countX; int num2 = countZ; while (num2 != 0) { num2 /= 10; countZ++; } z = Float.parseFloat(message.substring(countZ)); player.increasePosition(x, y, z); return true; } else if (message.startsWith("\\cp:")) { Utils.alert("get xyz", "get xyz"); float x, y, z; x = Float.parseFloat(message.substring(4)); int countY = 4; int num1 = countY; while (num1 != 0) { num1 /= 10; countY ++; } y = Float.parseFloat(message.substring(countY)); int countZ = countY; int num2 = countZ; while (num2 != 0) { num2 /= 10; countZ ++; } z = Float.parseFloat(message.substring(countZ)); return true; }
also how can i turn a List<Entity> to String and a String to List<Entity> for a packet sending