BryceTheCoder Posted April 5, 2015 Author Posted April 5, 2015 Update Log April 6, 2015 Started to develop Dark Legends
Peaverin Posted April 6, 2015 Posted April 6, 2015 Why do you have to reprogram the engine from scratch having Onion Engine in VB.NET? If you're being serious, good luck, it will take you a lot of time.
BryceTheCoder Posted April 6, 2015 Author Posted April 6, 2015 Why do you have to reprogram the engine from scratch having Onion Engine in VB.NET? If you're being serious, good luck, it will take you a lot of time. I was going to do it for my knowledge. However, now I have a different approach on how I want Dark Legends to become. I am changing the entire first post now.
jcsnider Posted April 6, 2015 Posted April 6, 2015 Unless there are big changes in Unity 5, it is easier to accomplish what you want in Visual Studio/SFML and if programmed correctly, it could handle much more than Unity can. (Just something to think about.)
BryceTheCoder Posted April 7, 2015 Author Posted April 7, 2015 Unless there are big changes in Unity 5, it is easier to accomplish what you want in Visual Studio/SFML and if programmed correctly, it could handle much more than Unity can. (Just something to think about.) Well the problem is, I am not familiar with how Orion works networking-wise. I would be familiar if i start from scratch on Unity because everything I code would be mine. I noticed Orion doesn't have events. Which events is a completely necessary thing. Do you have a mind on implements events like Eclipse Origions into Orion?? If so, I'd LOVE to stick with Orion!
Xeno Posted April 9, 2015 Posted April 9, 2015 Hello everyone!Β I am going to create a 2D MMORPG using a 3D game engine called Unity. Now, you're probably asking: "You're using a 3D game engine for a 2D game!?" Yes haha, however, Unity is very universal. They allow you to use only 2-axis (x and y) so you can easily create 2D games with it also. It will not be a 2.5D or any of that. It will strictly be 2D and basically all aspects of Eclipse Origins has, however, it will be able to hold a CRAP TON more players, so I can easily make it a MMORPG. I will keep all information posted on here and on my website. For now, there is no information, however, once I develop more, I will most it:) Thank you for reading! Sounds like a great idea. I know that Unity is often utilized to create 2D platformers. Best of luck.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now