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Posted

May I present to you: Starhaven. The goal with our game is to create an open-world sandbox mmo, while taking ideas from classic single player titles. Ascent will have mini-games, an elaborate main story, timed events, battle arenas and more. All while retaining the core aspects of an online rpg, such as PvP, quests and guilds. We hope the result will be a fun and unique experience for the hardcore and easy-going gamer alike. 

Game Info to be updated soon..

Magework Studios is: Murdoc (Graphics Design/Development), Kibbelz (Programming), Melissa (Writing/Development), Lukas (Writing), Samuel (Development).

  • 2 months later...
Posted

I'm happy to say the project is still going. The mechanics and features have been worked out to where we have a good vision for the game. Along those lines, we've also created a world map to help guide development along. The two major continents, which are at steady war in the game, are Devun and Olemar. After leaving the Isle of Dreams at level 10 you are given the choice of which one you'd like to be a mercenary for. PvP will be possible in almost every location except for major cities and dungeons.

AscentMap_zpsicid9hvx.png

  • 4 weeks later...
Posted

We will be using Intersect, or some other C# based engine. We're using Orion(vbnet) currently to map the world.

  • 1 month later...
Posted

Hi Morbius welcome to the site!

This game is still in development and planning stages and is not available to the public yet.

With that said there are a few games to look out for including Labyrinth Hearts which is out now and Arkadia which will be released a week from now.

Posted

Sorry to disapoint but this project is far off completion morbius, I suggest you give other projects a go first :)

Posted

It will be sometime before it is finished, and we have no set date at this point. Having said that, map development is always in progress and I will update with some screenshots soon.

Posted

Ascent will be out a while after the release of Intersect since that ultimately will be our engine ;) Also, *Pokes Xenogene* get your ass online.

  • 7 months later...
Posted

Report: The project hasn't died. Kibbelz and I are still chipping away at this one as progress on Intersect continues. A revamp of graphics is currently in the works, and I hope to have some updates to show soon. Stay tuned.

  • 3 months later...
Posted (edited)

To update people on the game. The graphics for this title have been completely revamped. Characters are still in work along with many boss and enemy sprites. We are also working out the core mechanics for the engine, and coding where necessary. Mapping has not started yet, as we are taking our time to flesh out the visuals, mechanics, and storyline first. However, we are super pumped about where it is going. As the storyline progresses (with the help of our dedicated writers), we saw the need for a new map which we hope to showcase soon.

Here is an example of the new graphics style:

ee3c4c9c6d5b397af52ec79721bb9777.png

Edited by Murdoc
Posted

Have always loved your graphic work, Murdoc. I love the above piece it looks amazing! Can't wait to see the new graphics style in action.

  • 3 weeks later...
Posted

Any updates of the game? Still using Orion insted of Intersect?
The idea behind this project is just what i planned on doing when i first read about Intersect, glad a team is doing it :)
Btw about mapping, i would like to help.

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