Xeno Posted February 7, 2015 Posted February 7, 2015 May I present to you: Starhaven. The goal with our game is to create an open-world sandbox mmo, while taking ideas from classic single player titles. Ascent will have mini-games, an elaborate main story, timed events, battle arenas and more. All while retaining the core aspects of an online rpg, such as PvP, quests and guilds. We hope the result will be a fun and unique experience for the hardcore and easy-going gamer alike. Game Info to be updated soon.. Magework Studios is: Murdoc (Graphics Design/Development), Kibbelz (Programming), Melissa (Writing/Development), Lukas (Writing), Samuel (Development).
Kibbelz Posted February 7, 2015 Posted February 7, 2015 We're desperately looking for mappers, here is a full map of our town center if you haven't already seen it: http://ascensiongamedev.com/show-off/town-center-of-ascent-online
Xeno Posted April 21, 2015 Author Posted April 21, 2015 I'm happy to say the project is still going. The mechanics and features have been worked out to where we have a good vision for the game. Along those lines, we've also created a world map to help guide development along. The two major continents, which are at steady war in the game, are Devun and Olemar. After leaving the Isle of Dreams at level 10 you are given the choice of which one you'd like to be a mercenary for. PvP will be possible in almost every location except for major cities and dungeons.
BryceTheCoder Posted April 26, 2015 Posted April 26, 2015 What engine are you using for this game you are making?
Xeno Posted May 21, 2015 Author Posted May 21, 2015 We will be using Intersect, or some other C# based engine. We're using Orion(vbnet) currently to map the world.
jcsnider Posted July 7, 2015 Posted July 7, 2015 Hi Morbius welcome to the site! This game is still in development and planning stages and is not available to the public yet. With that said there are a few games to look out for including Labyrinth Hearts which is out now and Arkadia which will be released a week from now.
Kibbelz Posted July 8, 2015 Posted July 8, 2015 Sorry to disapoint but this project is far off completion morbius, I suggest you give other projects a go first
Xeno Posted July 9, 2015 Author Posted July 9, 2015 It will be sometime before it is finished, and we have no set date at this point. Having said that, map development is always in progress and I will update with some screenshots soon.
Kibbelz Posted July 9, 2015 Posted July 9, 2015 Ascent will be out a while after the release of Intersect since that ultimately will be our engine Also, *Pokes Xenogene* get your ass online.
Xeno Posted March 3, 2016 Author Posted March 3, 2016 Report: The project hasn't died. Kibbelz and I are still chipping away at this one as progress on Intersect continues. A revamp of graphics is currently in the works, and I hope to have some updates to show soon. Stay tuned.
Xeno Posted June 5, 2016 Author Posted June 5, 2016 (edited) To update people on the game. The graphics for this title have been completely revamped. Characters are still in work along with many boss and enemy sprites. We are also working out the core mechanics for the engine, and coding where necessary. Mapping has not started yet, as we are taking our time to flesh out the visuals, mechanics, and storyline first. However, we are super pumped about where it is going. As the storyline progresses (with the help of our dedicated writers), we saw the need for a new map which we hope to showcase soon. Here is an example of the new graphics style: Edited June 12, 2016 by Murdoc
Giligis Posted June 5, 2016 Posted June 5, 2016 Have always loved your graphic work, Murdoc. I love the above piece it looks amazing! Can't wait to see the new graphics style in action. Xeno 1
sebacame Posted August 10, 2016 Posted August 10, 2016 Any updates of the game? Still using Orion insted of Intersect? The idea behind this project is just what i planned on doing when i first read about Intersect, glad a team is doing it Btw about mapping, i would like to help. Xeno 1
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