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Error Cooldown 0.7.2 56


Siege

Question

Hello, in the latest engine update, 0.7.2-beta.56, the hotbutton bar gives me an error when I press a skill and takes me directly out of the game. In the log what I have is this. I don't know if it's my problem or a problem. the update. From what I saw, 56 brings something related to the cooldown and that is written in the error, what could it be?

 

2023-09-18 03:59:42.209 [Error] KeyNotFoundException: La clave proporcionada no se encontró en el diccionario.
    Stack:    en System.ThrowHelper.ThrowKeyNotFoundException()
   en System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   en Intersect.Client.Entities.Player.GetSpellRemainingCooldown(Int32 slot)
   en Intersect.Client.Entities.Player.TryUseSpell(Int32 index)
   en Intersect.Client.Entities.Player.TryUseSpell(Guid spellId)
   en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Activate()
   en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Update()
   en Intersect.Client.Interface.Game.Hotbar.HotBarWindow.Update()
   en Intersect.Client.Interface.Game.GameInterface.Update()
   en Intersect.Client.Interface.Interface.DrawGui()
   en Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime, TimeSpan totalTime)
   en Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime)
   en Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   en Microsoft.Xna.Framework.Game.Tick()
   en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction)
   en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)
 

 

 

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