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Getting Status Effects of Player/NPCs in Events



Hey guys! I'm back from a super extended break lol. New house, new job, got married and had a baby boy! I initially left for Godot, but i ran into some issues and got overwhelmed by the sheer amount of work to do. Intersect cuts like 90% of all the work. So, heres my question:


Is there a way to determine what status effect a player or NPC has? I want to create a skyrim-based "Soul Trap" spell using status effects to determine if the said NPC or player has the "Soul Trap" active on them when they die, thus stealing their soul and infusing it into a Crystal(that part is easy).


Is there another round-a-bout way to do this I'm not thinking of?

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