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Project packaging ( compression )


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Posted

Hey, guys. I came across a project of one user from the forum, it weighs 9 MB.. I did not download and watch because of the very low upload speed (with my 10mb/s, the download was 10kb/s). However, I can assume that this is some kind of launcher that will already download the game itself, which weighs much more

. Tell me, how can I compress the size of the project as much as possible? WinRAR compresses very slightly.. (Or am I doing something wrong? )

6 answers to this question

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Posted

9MB is just enough for the client/basics. What that was setup to do was to be just the updater which would download all the content on first launch.

 

You really cannot compress it further because all the png images are compressed and the auto formats are compressed so throwing everything into an archive will not have strong results.

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Posted

@jcsnider Please remind me how to organize the same chain? Do you need a third-party launcher or can it be done with a standard set of applications (client and editor folder)?

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Posted

@jcsnider Hmm, I think I understand, I hope. It turns out that you need to upload the game files to some hosting, register the path to these files in the config and that's it, the game will download any changes?

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Posted
4 hours ago, jcsnider said:

В значительной степени, а затем вы просто постоянно загружаете свои обновленные ресурсы на этот веб-хостинг всякий раз, когда хотите развернуть обновление.

Thanks

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