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W.S.S World Spawn Events


Mitsueda

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W.S.S World Spawn Events

- .This event is one simple system for you can spawn same events (or diferents) around the map. its good to shop travelers, quest chests, some Itens. In this case I will do with  herbs resources spawn using an simple variable calculate.

The system works with you collect one resource in event and before this, another event spawn in another specific map point will be appear. And before I collect all of another configured events, its returns to the first event point.

toosimple.

 

so lets start...

 

You have to do:

1x item to resource (you can do with any event type)

 1x global variable integer = 0

2 or more events to effective the system.

 

*Remembering - You can use the intersect resource system but I want to make this way to ma game.

 

to end - 

create 2 events maps and put your execution conditions as variable integer = 0 in first event

( This first event with 0 value condition is the first event on map when server starts. ) 

In the second event  with execution conditions as = 1 

And if you want to create another events just put 2,3,4....
 

In the events options just put the way you know and the last command you put ->

----> conditional branch - GLOBAL VARIABLE INTEGER = 2 ? 

If yess --------> SET variable integer to 0.

If no -----> Add +1 variable integer!

------------------------------------------------------------------

This is one basic system and if you put the steps above you can do the events runs by your own without AUTORUNS !

 

remember! If you want the events has take a time to spawn, just create another page to each event, when you collect or interact you activate some boolean or switch local, and put the conditional options above in the second page!

 

 

 

 

ASKS AND ALTERATIONS PLEASE SAY IT!!

 

 

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  • 2 months later...
On 10/12/2021 at 10:59 PM, Mitsueda said:

W.S.S D├╝nya Yumurtlama Etkinlikleri

- . Bu olay, harita etraf─▒nda ayn─▒ olaylar─▒ (veya farkl─▒lar─▒) ortaya ├ž─▒karabilece─činiz basit bir sistemdir. al─▒┼čveri┼č gezginleri, g├Ârev sand─▒klar─▒, baz─▒ Itens i├žin iyidir. Bu durumda, basit bir de─či┼čken hesaplaarak ot kaynaklar─▒n─▒n yumurtlamas─▒yla yapaca─č─▒m.

Sistem, olayda bir kaynak toplaman─▒zla birlikte ├žal─▒┼č─▒r ve bundan ├Ânce, ba┼čka bir belirli harita noktas─▒nda ba┼čka bir olay beliri┼či g├Âr├╝necektir. Ve di─čer yap─▒land─▒r─▒lm─▒┼č t├╝m olaylar─▒ toplamadan ├Ânce, ilk olay noktas─▒na geri d├Ân├╝yor.

├žok fazla.

 

bu y├╝zden ba┼člayal─▒m...

 

Yapmak zorundas─▒n:

kaynak i├žin 1x ├Â─če (herhangi bir olay t├╝r├╝yle yapabilirsiniz)

1x genel de─či┼čken tamsay─▒s─▒ = 0

sistemi etkili hale getirmek i├žin 2 veya daha fazla olay.

 

* Hat─▒rlama - Bilgisayar kaynak sistemini kullanabilirsiniz ama ben ma oyun i├žin bu yolu yapmak istiyorum.

 

sona -

2 olay e┼člemesi olu┼čturun ve y├╝r├╝tme ko┼čullar─▒n─▒z─▒ de─či┼čken tamsay─▒ = 0 olarak ilk olayda koyun

(┬á0 de─čer ko┼čuluna sahip bu ilk olay, sunucu ba┼člat─▒ld─▒─č─▒nda haritadaki ilk olayd─▒r. )┬á

─░kinci olayda y├╝r├╝tme ko┼čullar─▒ = 1 olarak

Ve ba┼čka bir etkinlik olu┼čturmak istiyorsan─▒z sadece 2,3,4 koyun....
 

Olaylar se├ženeklerinde sadece bildi─činiz yolu ve koydu─čunuz son komutu ->

----> ko┼čullu dal - GLOBAL VARIABLE INTEGER = 2 ?

Evet ise --------> de─či┼čken tamsay─▒s─▒n─▒ 0 olarak ayarlay─▒n.

-----> yoksa +1 de─či┼čken tamsay─▒s─▒ ekle!

------------------------------------------------------------------

Bu temel bir sistemdir ve ad─▒mlar─▒ yukar─▒da koyarsan─▒z, autoruns olmadan kendi ba┼č─▒na ├žal─▒┼čan olaylar─▒ yapabilirsiniz!

 

hat─▒rlamak! Etkinliklerin do─čmas─▒n─▒n zaman almas─▒n─▒ istiyorsan─▒z, her etkinli─če ba┼čka bir sayfa olu┼čturun, toplad─▒─č─▒n─▒zda veya etkile┼čime girdi─činizde baz─▒ boolean'lar─▒ etkinle┼čtirir veya yerel olarak ge├ži┼č yap─▒n ve ko┼čullu se├ženekleri yukar─▒daki ikinci sayfaya koyun!

 

 

 

 

SORAR VE DE─×I┼×IKLIKLER L├ťTFEN S├ľYLEYIN!!

 

 

Hello. Thanks for the tutorial. Actually, I was more interested in mount system if you could share it with me.?

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I think she means riding your horse. From what it looks like the mount system is just an item that he paper dolls the horse sprite over top. I'm sure the item provides a boost to speed when player equips it.

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