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Open Alpha Forgotten Lands: Online


izakt
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Welcome to Forgotten Lands: Online!

Forgotten Lands: Online is a 2D MMORPG which tells a fictional tale of a lost utopia.

 

 

📌 Game Links 📌

https://forgottenlands.online/en/
Download: https://forgottenlands.online/en/download
Wikis: https://forgottenlands.online/en/page/all-wiki-pages-

 

🔗 Social Links 🔗

Discord || Youtube || Facebook

itch.io || Indie DB

 

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📋 Game Status 📋

Current State: Open Alpha
👉 Servers are online 24/7!
👉 If the server is ever offline, please let us know!

 

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🔔Game Highlights 🔔

Game Engine: Intersect Engine (v0.7).

🌍 Open world gameplay! 🌍
⏲️ Server instances and events! ⏲️
🤝 Guild / Party / Friend systems! 🤝
Quests, quests, quests!
🤺 PVP combat systems! 🤺
💎 In-game ranking events! 💎
🧉 Thousands of in-game items! 🧉
🥇 Online leaderboards! 🥇
🏆 VIP Item Shop! 🏆 
⌨️ Online account management! ⌨️ 
Zero data wipes to date!  

 

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📖 Game Lore... 📖

There once was a lost world. A story of monsters and humans. They lived among each other for centuries. But something was happening. The world was changing. The world was dying.

This world consists of three main lands: Mu, Lemuria, and Atlantis. This world was abundant with life and sustainability. However, everything collapsed when an evil sorcerer created and opened a dimensional rift. From that day forward, an evil presence appeared and a cloud of smog drifted over the world. The world became dark, the monsters became cursed, and the world began to die.

 

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🧑 Staff... 🧑

Izak Thompson || Developer || Publisher || Product Specialist

KOAD || Asset Designer
Cami Crosseyes || Concept Artist

 

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📚 Developer's Note... 📚

Thank you for checking my game out! I have worked really hard on this game to bring a genuine MMORPG experience to the 2D world. There are many 2D MMORPGs out there, but I feel like they lack a lot of the main concepts of original MMORPGs. I try to bring back original MMORPG  concepts with the fun 2D classic art style. My ultimate goal is to launch this game on steam! Be sure to join the Discord to interact with the developers and publishers directly. Cheers!

 

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Media...

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ds-arena.jpg

ds-reward-area.jpg

download_img-5.jpg

lair-1.jpg

jewel-spots.jpg

magic-pickaxe.jpg

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On 9/21/2021 at 10:57 AM, CosakiGames said:

I would be careful with copyright infringement when selling items on a game with established IP.
Also a cash shop on an Alpha game is a red flag for most.
 

Best of luck!

 

I appreciate the feedback. I understand and will be removing any associated IP with time and its mostly just placeholders for now until I can develop better artwork and things. Surely we won't enter beta until these things are replaced. ;) Also, there is big notices about the "cash shop" and warnings that we are in Alpha stage and that data may or may not be wiped ultimately so surely I am not attempting to be sketchy about it but I do understand what you mean. Thanks again for your reply. :) 

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  • 1 month later...
1 hour ago, UseresU said:

oh wow, didnt expect to find it here. i used to play the Lost Continent MU until the admin decide to migrate us in global server. I am from PH Server.

is this still on beta?

 

Hi, we are currently in an open Alpha phase still. You should try it out and let us know your feedback! We are not a private server and are creating everything from scratch. It is simply inspired by the MU Online game!

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18 hours ago, izakt said:

 

Hi, we are currently in an open Alpha phase still. You should try it out and let us know your feedback! We are not a private server and are creating everything from scratch. It is simply inspired by the MU Online game!

yeah, i tried it last night. i was shocked with the mobs in lorencia it was awesooooome hahaha the spider, the dragon, the bull. but the bull seems too small compare to dragon thou. but i loved it. cant wait for release. hope there's a combo for BK too, the skills too.

looking forward for full release, it gives me hype.

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Join our Alpha v1.07 update!

 

We have made lots of improvements to the game! Please check it out!

 

Spoiler

Season 0.0.1.07 (Alpha v1.07)
May 22, 2022

 

Knight ClassSkills will now have an upgrade system. You can upgrade skills via Combat Trainer NPC.

- Current skills: Slash, Cyclone, Erupt, Swell Life.
- Removed skills: Falling Slash, Uppercut, Twisting Slash.
- Redeveloped all the skills.
- Slash is a starting skill which automatically upgrades at level 10, 18, 25, and 32.
- Skills can be upgraded up to Lv. 5 max. (Max level will be increased in the future.)

 


Mage ClassSkills will now have an upgrade system. You can upgrade skills via Combat Trainer NPC.

- Current skills: Magic Ball, Power Wave, Burst, Greater Skill.
- Removed skills: Fire Ball, Cursed Ball.
- Redeveloped all the skills.
- Magic Ball is a starting skill which automatically upgrades at level 10, 18, 25, and 32.
- Skills can be upgraded up to Lv. 5 max. (Max level will be increased in the future.)

 

 

New General Skills

- Taunt - a new skill for all classes. It attracts nearby enemies to attack you.

 

 

Weapon Transformations - removed

- Weapon Transformation is replaced by Rare Item Box system.

 

 

Rare Item Box

You can recycle rare items in exchange for Rare Item Tickets, which are used to open Rare Item Boxes. Types of items that you can recycle:

- Item +7 ~ +9
- Item - Excellent
- Item - Perfect
- Item - Epic
- Item - Legendary

 

Types of boxes that can be opened:

- Lucky Box: costs x2 Rare Item Ticket
- Rare Box: costs x4 Rare Item Ticket
- Epic Box: costs x1 Epic Item Ticket

 

*Epic Item Ticket cannot be obtained yet.

 

 

 

Celestial Forge (Wing Crafting in v1.07)

Wings are now obtained via chance crafting, via the Celestial Forge. It is located right next to the Enchanter NPC.

- Requires one Celestial Crystal and one Jewel of Creation to attempt crafting wings.*
- Simply using the action button on the forge will craft wings without a confirmation message.
- There is a one time warning that appears each login before you are allowed to use the forge.
- There is about a 34% chance to roll a Wing Item.
- There is a chance to get Jewel of Creation Shards back.
- There is no guarantee you will get anything from using the forge.

 

 

New NPCs

- Sir Ezekes - a new NPC for main quests.
- Combat Trainer - a new NPC for upgrading / relearning skills.

 

 

NPC Name Changes

- "Magician" is now named Mage Shop.
- "Jewel Trader" is now named Jewel Exchange.
- "Wings Specialist" is now named Enchanter.

 

 

NPC Updates

- Enchanter (previously named Wings Specialist) no longer crafts wings.
- Blacksmith no longer sells Swell Life.
- Mage Shop no longer sells Burst.

 

 

Shop Updates

- General Shop: added Map: Lorencia; removed Mana Crystal.

 

 

New Items

- Map: Lorencia
- Skill Crystal
- Cyclone Upgrade
- Swell Life Upgrade
- Rageful Blow Upgrade
- Burst Upgrade
- Power Wave Upgrade
- Greater Skill Upgrade

 

 

Item Name Changes

- "Demonic Hide" is now named Celestial Crystal.
- "Wand of Magic" is now named Wand.
- "Staff of Fire" is now named Staff.
- "Staff of Curse" is now named Skull Staff.
- "Thick Hide" is now named Scales.

 

 

Discontinued Items

- Mana Crystal
- Orb of Falling Slash
- Orb of Twisting Slash
- Orb of Uppercut
- Orb of Fire Ball
- Orb of Magic Ball
- Orb of Slash

 

 

Jewel Items

Defined Jewel item uses, their rarities, and how they are obtained. (Listed below by most common -> most rare)

- Jewel of Bless: (most common) obtained from monster drops. Used to upgrade items.
- Jewel of Soul: obtained from monster drops. Used to upgrade items to +7, +8, or +9.
- Jewel of Chaos: obtained from monster drops. Used in general crafting.
- Jewel of Creation: obtained from monster drops. Used in rare item crafting.
- Jewel of Life: obtained from boss monsters, golden monsters, and loot boxes. Used to add additional option to items. (+ATK DMG / +SKILL DMG / +SPEED)
- Jewel of Guardian: (most rare) TBD

 

 

Jewel Spots

- Jewel Spots now have a chance to give any of the following: Metal Ore and Jewel of Bless\Soul\Chaos\Creation\Life Shards.
- Purple Spots have increased chance to obtain Jewel of Soul\Chaos\Creation\Life Shards.
- Purple Spots will give at least 2 shards when obtained, while Blue Spots can give a minimum of only 1 shard.

Metal Ore (~58% probability of at least x1)
----> Blue Spot: can obtain x1 ~ x6.
----> Purple Spot: can obtain x2 ~ x10.
Jewel of Bless Shards (~32% probability of at least x1)
----> Blue Spot: can obtain x1 ~ x6.
----> Purple Spot: can obtain x2 ~ x10.
Jewel of Soul Shards (~10%(blue) / 15%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Chaos Shards (~10%(blue) / 15%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Creation Shards (~2%(blue) / 3%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.
Jewel of Life Shards (~1%(blue) / 1.5%(purple) probability of at least x1)
----> Blue Spot: can obtain x1 ~ x3.
----> Purple Spot: can obtain x2 ~ x9.

 

 

Crafting Changes

- Item level upgrades +7 ~ +9 now require Jewel of Soul Shard.
- Crafting ingredients were changed for all item level upgrades.
- Removed Wing item crafting. (replaced by Celestial Forge)

 

 

Monster Changes

- All Alpha monsters have ~14% probability to drop Skill Crystals.
- Removed "Thick Hide" item from all monster drops.
- Renewed monster skills.
- Certain monsters can now recover HP and MP.
- Certain monsters can cast buffs on themselves.
- You can now see monster Status Effects in the Target Window (Hot-key: [Tab]).

 

 

Devil Square - Reward Changes

The rewards earned from the reward boxes were changed.

- In Devil Square, a character earns Base EXP when killing a monster regardless of the new EXP System Adjustments.
- In Devil Square, a party will split Base EXP between members evenly, when killing a monster, regardless of the new EXP System Adjustments.

 

 

Party System

- Max party members reduced from 5 -> 3 members total. - EXP Share range changed: 14 tiles max. - Party members now share events which occur on NPC death; range: 14 tiles.

 

 

Quest Board Changes (previously named "Bounty Board")

- The level requirements of preexisting quests were widened.
- Multiple quests can be taken at the same time and can be completed in any order.
- Rewards are automatically given to the character's inventory on quest completion.
- If there is no inventory space available when the rewards are given then they will appear on the ground. (edited)

 

 

Quest Changes If you completed the Tutorial previously, you will need to complete the Tutorial again. Here are all existing quests in this update:

New quests:
- Tutorial - Intro to Lorencia
- Tutorial - Alpha Monster Lairs
- Tutorial - Devil Square
- Tutorial - Golden Monster Lairs

Removed quests:
- Tutorial 1
- Tutorial 2
- Find Rob's Ring

 

 

EXP System Adjustments

The EXP system will now flux depending on Character Level vs. Monster Level.

- If Character Level value is at least 10% lesser than the Monster's level, the character earns bonus EXP.
- If Character Level value is within 10% of the Monster's level, the character earns full Base EXP.
- If Character Level value is at least 10% greater than the Monster's level, the character earns a reduced EXP amount.
- EXP amounts flux between 110% (bonus), 100% (base), 80%, 50%, down to a minimum of 20% EXP.
- If in a party, the monster's killer gains their normal amount of EXP while the Party Members in range will gain 1/4 of the killer's gained EXP.
*note: EXP gain amounts from monsters level 6 or less are manually edited.

 

 

Emotes

Added simple animated emoticons Use a /command in the chat-box to use them:

/Yes
/No
/Smile
/Worry
/Wink

 

 

Graphical Updates

- Items that are +2 ~ +9, Excellent, Perfect, Epic, or Legendary now appear as their original item color, but they additionally have a colored glow effect.
- Increased the size of Skill Icons in the skill menu.

 

 

Other Changes

- Increased potion stack limit from x3 -> x5
- Decreased the max amount of skills slots available to 12.
- Skills can be forgotten now (right-click in skill menu).
- Adjusted monster levels to help guide players where to hunt. (E.g.: a level 10 character should be able to hunt monsters around level 10 without too much issue.)
- Adjusted monster EXP gain: monsters level 10 ~ 16 saw decreased EXP gain, while monsters over level 16 saw increased EXP gain.
- Added informative icons, such as arrows to guide players during quests, and text labels to appear above some icons, such as "Quest Task" or "Quest Available.
- Created Admin-only items for easy testing.
- Most game features are not usable until the character has completed the Tutorial quest.
- Added EXP Server Multiplier variable that can be changed to multiply EXP gains from all monsters, for promotional events!
- All Quest data was cleared from all pre-existing characters.

 

 

*The previous build version was archived for backup, along with all player data!

 

 

[this info was last updated May 22, 2022]

 

Or check the official details here:

 

*notice: the game was previously called MU Pixel - ORPG and has since been rebranded as Forgotten Lands: Online.

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  • izakt changed the title to Forgotten Lands: Online

Our Alpha v1.08 update was recently released! Come check us out!

 

WE ARE LOOKING FOR TESTERS -> EARN REWARDS FOR PARTICIPATION!

Join out Discord today -> https://discord.gg/gPuXdbb3jX

 

 

Update notes:

Spoiler

Alpha v1.08 Update || June 25, 2022
Build version "v0.0.1.08.2022.06.25" 

We are working to change our content to be more "genuine," and therefore changed the names of some things.

- Lorencia is now called "Scepia" and the map was altered a bit.

- Devil Square is now called "Cursed Forest."

- Budge Dragon is now called "Drakiid."

- Bull Fighter is now called "Bull."

- Elite Bull Fighter is now called "Great Bull."

- Skeleton Warrior boss is now called "Krojan"


We've also created a world map draft for some rough roadmap to work with.

- There are three main continents: Mu, Lumerya, and Atlantis.

- Scepia is located on the continent of Mu.

- Lumerya is not far east of Mu.

- Atlantis is far west of Mu and Lumerya.

 


New Items

- Spiked Shield (knight class)

- Skull Shield (mage class)

- Recolor: Name (Red)

- Recolor: Name (Blue)

- Recolor: Name (Green)

 

 

 

Item Changes

- Decreased the item value of most items.

- Increased the price of most items in NPC Shops.

- The extra effect "+Luck" has been removed for Perfect, Epic, Legendary shield items.

- Perfect, Epic, Legendary shield items now have "+Cooldown Reduction" (+10% / +20% / +35%).

 

 


Monster Changes

Added item drops to monsters:

- All skill orbs (excluding the items sold in NPC shop)

- Skull Shield

- Spiked Shield

 

 

Boss Monster Changes

- Epic Item Ticket can drop from any boss monster. (1% chance)

 

 

Boss Token Shop

- You can exchange Boss Tokens with NPC Sam. (south-eastern Scepia)

----> Rare Item Ticket: costs x2 Boss Tokens.

----> Magic Bag: costs x100 Boss Tokens.

 

 

 

PK Token Shop

- Added Rare Item Ticket: costs x100 PK Tokens

 

 

Lair Token Shop

- Added Rare Item Ticket: costs x4 Lair Tokens

 

 

Rare Ticket Exchange

- Removed the following items: Short Sword (+7, +8); Wand (+7, +8); Leather items (+7, +8).

- Lowered the exchange rate for the following items: Short Sword, Wand, Leather Items.

- Added exchange for Shield items.

- Added missing exchanges for Legendary Sword.

 

 

 

Rare Item Boxes

- Added Epic Item Ticket as possible loot for Lucky Item Box (0.2% chance) and Rare Item Box (1% chance).

- Added rewards to the Epic Item Box.

 

 

 

Golden Monster Lairs

Updated how the lairs work and how the timers / clocks / variables are triggers and run.

- The lairs are now on a global timer which is controlled via the in-game clock system.

- Removed the message that appeared when someone died inside the Golden Monster Lair.

- Lairs do not immediately reopen anymore when someone dies or reconnects to the game.

- Extended the amount of time between killing the Golden Monster and being removed from the area from 10 seconds -> 20 seconds.

- A lair will remain closed for 5 minutes starting from when a player enters the lair.

- Added server messages for a) when a player enters a lair; b) when a player kills the Golden Monster; c) when the lair reopens.

- When the Golden Monster is killed, the battle music will end.

 

 

Boss Zone - Skeleton Warrior

- Added battle music which will play only when a player enters the boss area, and only if the boss is spawned.

- The battle music will end for any player in the boss area when the boss monster is killed.

 

 

PVP Combat

- Polished the PVP area.

- The exit inside the arena was moved in order to delay the ability to exit/enter repeatedly.

- Removed the "KILLER" title that would appear after killing another player.

 

 

 

Quest Changes

- Adjusted the level restrictions of quests at the Quest Board.

- The Giant Bounty quest can now be repeated accepted until max level (level 35). 

 

 

Name Colors

- Added feature that will allow players to change the color of their character's name.

- You can buy the recolor item in the General Shop. (costs x10,000 zen)

- Talk to any Guard in Scepia to reset/remove name color.

 

 

 

Titles

- Added a title system which you can choose to display titles by your character's name.

- Titles are unlocked from quests or by reaching certain achievements in the game.

- Titles can be displayed by talking to Monica (in the city of Scepia).

- Each title can be set to Red, Blue, Green, or to match the color of your character's name color.

 

Level Up Titles:

- Official Noob (character level 10)

- The Hunter (character level 20)

- The Great (character level 30)

 

Quest Titles:

- Hero (Tutorial - Golden Monster Lairs)

 

 

 

Other Changes

- Removed "faces" for new characters. Rather, the character's sprite will appear. (this affects the character selection screen, targeting, etc.)

- Added a message to the chat box when you die: "Oh no, you've died!"

- Added a message to the chat box when another player logs into the game: "<Player Name> has logged into the server!"

- Automated chat box messages should follow this text color code:

🟠 Orange: Server message. (public)

🔴 Red: Client warning/notice. (private)

🟡 Yellow: Client general message. (private)

🟢 Green: Loot/EXP related. (private)

🔵 Cyan: Quest related. (private)

 

 

Bug Fixes

- Fixed issue with relearning Magic Ball skill.

- Corrected settings for Element Shield items.

- Synced the monster settings and drop tables for Cursed Forest monsters.

- Fixed spell list positioning and corrected the icon displayed at the top of the spell window.

 

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  • 2 months later...

Alpha v1.10 Update
Build version "v0.0.1.10.2022.09.20" 

 

new-ui.png

 

This update was all about making some much needed edits and improvements! Ultimately, we completely overhauled the combat system to give it a better feel. The old combat system was built on a very static "stat scaling" mechanic that was very limiting. We have completely removed this mechanic from the combat system and instead created a damage/defense system that scales based on the attacker's Strength stat vs the victim's Defense stat. The EXP table to increase character levels was also decreased a lot, so you may notice that you are a higher level now. This had to be changed because the amount of EXP needed to level up was becoming far too much.

 

  • What's changed in Alpha v1.10?
  • Big combat rework!
  • New damage/defense/EXP formulas
  • Monster stat rebalance
  • Equipment requirements reworked
  • Skills improved
  • New interface layout!
  • First batch of new NPC sprites!
  • Resource harvesting improvements!
  • Wing crafting improvements!
  • Skill upgrade improvements!
  • A handful of quality of life improvements!
  • Bigger item stacking!

 

You can find the full game patch details on Discord:

👉 Check Patch Notes 👈

 

 

*The previous build version was archived for backup, along with all player data!

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