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So I am implementing a specific farming feature into the engine for our game.

The layout looks of the object looks like this.

FarmingBase

  FarmingSteps

    FarmingRequirements.

 

Now when I look at DBInterface.LoadGameObjects() I can see where I am getting the id for the farming requirements but when I call FarmingBase.Get it pulls all the information except the Id field which is empty.

 

Anyone have any ideas where this GUID could be getting lost? I tried to breakpoint on the classes constructor where it sets the id, but I am not seeing where it would clear it out.

 

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Posted

I don't fully understand the problem. FarmingBase.Get() would require a Guid in order to execute. So is the Guid that you pass not matching the Id field of the object itself?

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