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Player Speed


trollface

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In the line 462 of Client.Entities.Entity

 

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        public virtual float GetMovementTime()
        {
            var time = 1000f / (float)(1 + Math.Log(Stat[(int)Stats.Speed]));
            if (Blocking)
            {
                time += time * (float)Options.BlockingSlow;
            }

            return Math.Min(1000f, time);
        }

you need to edit this also on the server side.

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10 hours ago, trollface said:

I don't see any file called client.entities.entity in the intersect directory folder for server or client. 

 

You must download the source code from the intersect github repository and compile your own version with your changes.

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