Eridonis Posted January 2, 2021 Posted January 2, 2021 When you die before from a long casting time spell the spell still casts in spawn when you return. How do you avoid this because this spell has a long cooldown, and the cooldown resumes at spawn.
0 Eridonis Posted January 3, 2021 Author Posted January 3, 2021 Oh I thought it was just the ability itself.
0 Beefy Kasplant Posted January 3, 2021 Posted January 3, 2021 8 minutes ago, Eridonis said: Oh I thought it was just the ability itself. Â On death all spells that are being casted should be interrupted and reset. Can't imagine what you're describing is intended behaviour
0 Eridonis Posted January 3, 2021 Author Posted January 3, 2021 I will record you a instance in this case.
0 Eridonis Posted January 3, 2021 Author Posted January 3, 2021 Trying to get the timing right before cast and death. As you can see the spell is still casted even after death. Does cleanse have anything to do with it?
0 Beefy Kasplant Posted January 3, 2021 Posted January 3, 2021 I'd report this as a bug in the tracker:Â https://github.com/AscensionGameDev/Intersect-Engine/issues
0 Push Posted January 3, 2021 Posted January 3, 2021 Damage over time spells do the same thing. (DoT stays after death). I'm assuming its the same bug. Â
Question
Eridonis
When you die before from a long casting time spell the spell still casts in spawn when you return. How do you avoid this because this spell has a long cooldown, and the cooldown resumes at spawn.
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