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Hidden Sense

Event disappears on death?

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I think you may have to specify what kind of an event and how it works. As there's a lot of different ways events can function.

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Its a lot of an event... like page full should I just upload image of it? Ok it removes all my events on my first death but if I log back in they all back and it doesn't happen again.

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I'm not sure what you mean by dying but here's some possibility :

 

-Your required conditions for the event to spawn are not in a correct order or are lacking some conditions on the first run.

-Npc (not event) spawned by an event provoked by you disapear on log out.

-Event wich doesn't have a permanent variable or switch "respawn" when log out and back.

 

Ok let's settle an exemple :

 

You make an event "Talking Tree", When you talk to him he insult you in french quebec. Then you have two options

-Cut Him

-Leave him alone.

 

If you chose to cut him, he will die and you will get wood, you also probably have putted a sprite change or a switch to another page.

 

Then if you log out, the tree is back (And still injuriate you Tabarnak)

 

Why ? -> Because in some point you didn't put a variables or switch that tell the event he's "done"

 

A correct way to make the tree done forever would be to put on the first page an Autorun who check if the var or switch in on or Off.

You can achieve the same things using condition requirement on event page.

 

_________________

 

Also, if the event isn't global, the tree wich is dead for me will still be "alive" for others.

 

I hope it's clear, but it's kind of difficult to explain lol.

 

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