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More Entity Animation Frames options



Options that would be helpful:

  • When equipped with a 2 handed weapon, add "_2h" at the end to allow player entities to have idle and walking animations and whatever else hold the weapon differently.
  • Allow to set up a suffix for each weapon basic attack in the item editor. So instead of just have Male_Attack, I could set it up to Male_Knife or Male_Sword.
  • Allow to set up suffix for each skill. This includes activating the skill and a suffix for its charge. 
  • Allow to set up idle and walking animations via event. 
    • I have a floating stance that I want to use on players with a high magic skill. 
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