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Dev Blog 03/26/2016 - Banks and Shops Working


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Banks and Shops Working

Dev Blog March 26th 2016

News/Updates

Again, the title says it all. In this update we have a new shop editor where you define what a shop sells and buys along with banks where players can store items and free up their limited inventory space.

Banks are 100% self explanatory so I am not going to touch on that. Shops on the other hand are a little complex so I want to explain.Β  Below is an image of our shop editor:

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Lets walk through this left to right. See the "Items Sold" column? That is where you define the items that are available to buy in the shop. You also get to define the type of currency required to purchase that item and the quantity of the currency required. Pretty simple.

The right-hand side is where it gets a little more complex. There are two different methods for dealing with selling items and we are calling these the whitelist and blacklist method. Let me explain:

If whitelist is selected, the shop keeper will only buy items that you add to the "Items Bought" list. You can also define what the shop keeper will give the player in return. Notice how this shopkeeper charges you more for the sword than he would give you if you tried to sell it to him?

If blacklist is selected, the shop keeper will buy all items, except for those that are listed. This means if you want the shopkeeper to accept all items you could select the blacklist option and leave the list empty. Not too difficult right?

Content/Show Off

Shop Window

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Buying an Item

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Selling an Item

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Bank Window (Look familiar?)

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Depositing Items!

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Organize Banks However You Want!

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As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!

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