Jump to content
  • 0

Question about mapping, parallax mapping?



I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.


When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems. 


I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.


heres a cute example of what I'm trying to design




Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...