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Question about mapping, parallax mapping?


I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.


When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems. 


I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.


heres a cute example of what I'm trying to design




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Look at the filesize of 1 map/tileset.


Multiply it by the amount of maps you're planning to make and you have a good idea about the filesize.


It's likely not gonna be great for filesize and performance



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