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Kyletok

Question about mapping, parallax mapping?

Question

I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.

 

When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems. 

 

I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.

 

heres a cute example of what I'm trying to design

Spoiler

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Well.

 

Look at the filesize of 1 map/tileset.

 

Multiply it by the amount of maps you're planning to make and you have a good idea about the filesize.

 

It's likely not gonna be great for filesize and performance

 

 

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