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Question about mapping, parallax mapping?


Kyletok

Question

I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.

 

When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems. 

 

I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.

 

heres a cute example of what I'm trying to design

Spoiler

e7e888ac3d749c3311cb758a8597b84b.png

 

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