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I made a quest that will involve cheer points

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so my question is how would i distribute the points for each thing done to cheeer her up

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The difference is this,

  • Local/Player variables are only stored on the object/player that is using it, an example for this is if you want each player to have their own progress with a quest/event.
  • Global variables are shared across the server, an example for this would be if you wanted to do an event/quest where the community as a whole works towards completing it.
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