Jump to content
  • 0

common event



1 answer to this question

Recommended Posts

  • 0

You could just add two line after "set Player sprite to 330.png" (wait and set player sprite again (will need many conditionnal loop if each class have many sprite) plus a player variable "sprite number".


To be able to answer you correctly we would need more information about your game (number of sprite that we can choose when creating a character (like if each class have more than one sprite). Do you want that the player choose when to disable the spell or if end automaticly after X second.


You cannot put a spell on an event, you can create an event spell by calling an event from a spell (the spell editor have many type of spell) the thing avbout the event spell is that you cannot change the player stat so your spell would be useless except for the sprite setting.

Link to comment
Share on other sites

  • Create New...